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@@ -5,7 +5,6 @@
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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-
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#ifndef IGL_CUT_MESH
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#define IGL_CUT_MESH
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#include "igl_inline.h"
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@@ -13,54 +12,60 @@
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#include <Eigen/Core>
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#include <vector>
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-namespace igl {
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+namespace igl
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+{
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// Given a mesh and a list of edges that are to be cut, the function generates a
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// new disk-topology mesh that has the cuts at its boundary.
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// Inputs:
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- // V #V by 3 list of the vertex positions
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- // F #F by 3 list of the faces (must be triangles)
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- // VF #V list of lists of incident faces (adjacency list), e.g.
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- // as returned by igl::vertex_triangle_adjacency
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- // VFi #V list of lists of index of incidence within incident faces listed
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- // in VF, e.g. as returned by igl::vertex_triangle_adjacency
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- // TT #F by 3 triangle to triangle adjacent matrix (e.g. computed
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- // via igl:triangle_triangle_adjacency)
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- // TTi #F by 3 adjacent matrix, the element i,j is the id of edge of the
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- // triangle TT(i,j) that is adjacent with triangle i (e.g. computed
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- // via igl:triangle_triangle_adjacency)
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- // V_border #V by 1 list of booleans, indicating if the corresponging vertex is
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- // at the mesh boundary, e.g. as returned by igl::is_border_vertex
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- // cuts #F by 3 list of boolean flags, indicating the edges that need to be cut
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+ // V #V by 3 list of the vertex positions
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+ // F #F by 3 list of the faces (must be triangles)
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+ // VF #V list of lists of incident faces (adjacency list), e.g. as
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+ // returned by igl::vertex_triangle_adjacency
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+ // VFi #V list of lists of index of incidence within incident faces listed
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+ // in VF, e.g. as returned by igl::vertex_triangle_adjacency
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+ // TT #F by 3 triangle to triangle adjacent matrix (e.g. computed via
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+ // igl:triangle_triangle_adjacency)
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+ // TTi #F by 3 adjacent matrix, the element i,j is the id of edge of the
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+ // triangle TT(i,j) that is adjacent with triangle i (e.g. computed via
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+ // igl:triangle_triangle_adjacency)
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+ // V_border #V by 1 list of booleans, indicating if the corresponging
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+ // vertex is at the mesh boundary, e.g. as returned by
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+ // igl::is_border_vertex
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+ // cuts #F by 3 list of boolean flags, indicating the edges that need to
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+ // be cut (has 1 at the face edges that are to be cut, 0 otherwise)
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// Outputs:
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- // (has 1 at the face edges that are to be cut, 0 otherwise)
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- // Vcut #V by 3 list of the vertex positions of the cut mesh. This matrix will be
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- // similar to the original vertices except some rows will be duplicated.
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- // Fcut #F by 3 list of the faces of the cut mesh(must be triangles). This matrix
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- // will be similar to the original face matrix except some indices will be
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- // redirected to point to the newly duplicated vertices.
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+ // Vcut #V by 3 list of the vertex positions of the cut mesh. This matrix
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+ // will be similar to the original vertices except some rows will be
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+ // duplicated.
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+ // Fcut #F by 3 list of the faces of the cut mesh(must be triangles). This
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+ // matrix will be similar to the original face matrix except some indices
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+ // will be redirected to point to the newly duplicated vertices.
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//
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- template <typename DerivedV, typename DerivedF, typename VFType, typename DerivedTT, typename DerivedC>
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- IGL_INLINE void cut_mesh(const Eigen::PlainObjectBase<DerivedV> &V,
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- const Eigen::PlainObjectBase<DerivedF> &F,
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- const std::vector<std::vector<VFType> >& VF,
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- const std::vector<std::vector<VFType> >& VFi,
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- const Eigen::PlainObjectBase<DerivedTT>& TT,
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- const Eigen::PlainObjectBase<DerivedTT>& TTi,
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- const std::vector<bool> &V_border,
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- const Eigen::PlainObjectBase<DerivedC> &cuts,
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- Eigen::PlainObjectBase<DerivedV> &Vcut,
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- Eigen::PlainObjectBase<DerivedF> &Fcut);
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-
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-
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+ template <
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+ typename DerivedV,
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+ typename DerivedF,
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+ typename VFType,
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+ typename DerivedTT,
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+ typename DerivedC>
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+ IGL_INLINE void cut_mesh(
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+ const Eigen::PlainObjectBase<DerivedV> &V,
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+ const Eigen::PlainObjectBase<DerivedF> &F,
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+ const std::vector<std::vector<VFType> >& VF,
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+ const std::vector<std::vector<VFType> >& VFi,
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+ const Eigen::PlainObjectBase<DerivedTT>& TT,
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+ const Eigen::PlainObjectBase<DerivedTT>& TTi,
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+ const std::vector<bool> &V_border,
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+ const Eigen::PlainObjectBase<DerivedC> &cuts,
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+ Eigen::PlainObjectBase<DerivedV> &Vcut,
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+ Eigen::PlainObjectBase<DerivedF> &Fcut);
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//Wrapper of the above with only vertices and faces as mesh input
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template <typename DerivedV, typename DerivedF, typename DerivedC>
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IGL_INLINE void cut_mesh(
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- const Eigen::PlainObjectBase<DerivedV> &V,
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- const Eigen::PlainObjectBase<DerivedF> &F,
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- const Eigen::PlainObjectBase<DerivedC> &cuts,
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- Eigen::PlainObjectBase<DerivedV> &Vcut,
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- Eigen::PlainObjectBase<DerivedF> &Fcut);
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-
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+ const Eigen::PlainObjectBase<DerivedV> &V,
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+ const Eigen::PlainObjectBase<DerivedF> &F,
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+ const Eigen::PlainObjectBase<DerivedC> &cuts,
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+ Eigen::PlainObjectBase<DerivedV> &Vcut,
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+ Eigen::PlainObjectBase<DerivedF> &Fcut);
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};
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@@ -69,4 +74,4 @@ namespace igl {
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#endif
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-#endif /* defined(IGL_CUT_MESH) */
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+#endif
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