|
@@ -16,7 +16,7 @@
|
|
|
|
|
|
namespace igl {
|
|
|
|
|
|
- // Dijstra's algorithm for shortest paths, with multiple targets.
|
|
|
+ // Dijkstra's algorithm for vertex-weighted shortest paths, with multiple targets.
|
|
|
// Adapted from http://rosettacode.org/wiki/Dijkstra%27s_algorithm .
|
|
|
//
|
|
|
// Inputs:
|
|
@@ -24,6 +24,7 @@ namespace igl {
|
|
|
// targets target vector set
|
|
|
// VV #V list of lists of incident vertices (adjacency list), e.g.
|
|
|
// as returned by igl::adjacency_list
|
|
|
+ // weights #V list of scalar vertex weights
|
|
|
//
|
|
|
// Output:
|
|
|
// min_distance #V by 1 list of the minimum distances from source to all vertices
|
|
@@ -33,10 +34,31 @@ namespace igl {
|
|
|
IGL_INLINE int dijkstra_compute_paths(const IndexType &source,
|
|
|
const std::set<IndexType> &targets,
|
|
|
const std::vector<std::vector<IndexType> >& VV,
|
|
|
+ const std::vector<double>& weights,
|
|
|
Eigen::PlainObjectBase<DerivedD> &min_distance,
|
|
|
Eigen::PlainObjectBase<DerivedP> &previous);
|
|
|
|
|
|
- // Backtracking after Dijstra's algorithm, to find shortest path.
|
|
|
+ // Dijkstra's algorithm for shortest paths, with multiple targets.
|
|
|
+ // Adapted from http://rosettacode.org/wiki/Dijkstra%27s_algorithm .
|
|
|
+ //
|
|
|
+ // Inputs:
|
|
|
+ // source index of source vertex
|
|
|
+ // targets target vector set
|
|
|
+ // VV #V list of lists of incident vertices (adjacency list), e.g.
|
|
|
+ // as returned by igl::adjacency_list
|
|
|
+ //
|
|
|
+ // Output:
|
|
|
+ // min_distance #V by 1 list of the minimum distances from source to all vertices
|
|
|
+ // previous #V by 1 list of the previous visited vertices (for each vertex) - used for backtracking
|
|
|
+ //
|
|
|
+ template <typename IndexType, typename DerivedD, typename DerivedP>
|
|
|
+ IGL_INLINE int dijkstra_compute_paths(const IndexType &source,
|
|
|
+ const std::set<IndexType> &targets,
|
|
|
+ const std::vector<std::vector<IndexType> >& VV,
|
|
|
+ Eigen::PlainObjectBase<DerivedD> &min_distance,
|
|
|
+ Eigen::PlainObjectBase<DerivedP> &previous);
|
|
|
+
|
|
|
+ // Backtracking after Dijkstra's algorithm, to find shortest path.
|
|
|
//
|
|
|
// Inputs:
|
|
|
// vertex vertex to which we want the shortest path (from same source as above)
|