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@@ -19,8 +19,9 @@ namespace igl
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// F #F by 3 list of triangle indices
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// rays_total Total number of rays that will be shot
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// rays_minimum Minimum number of rays that each patch should receive
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- // use_parity Flag for using parity mode
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- // is_verbose Flag for verbose output to cout
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+ // face_wise Decision made for each face independently, no use of patches (i.e., each face is treated as a patch)
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+ // use_parity Use parity mode
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+ // is_verbose Verbose output to cout
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// Outputs:
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// I #F list of whether face has been flipped
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template <
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@@ -32,6 +33,7 @@ namespace igl
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const Eigen::PlainObjectBase<DerivedF> & F,
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int rays_total,
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int rays_minimum,
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+ bool face_wise,
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bool use_parity,
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bool is_verbose,
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Eigen::PlainObjectBase<DerivedI> & I);
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