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@@ -11,8 +11,10 @@
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#include <Eigen/Dense>
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namespace igl
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{
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- // UNIFORMLY_SAMPLE_TWO_MANIFOLD Attempt to sample a mesh uniformly by furthest
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- // point relaxation as described in "Fast Automatic Skinning Transformations"
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+ // UNIFORMLY_SAMPLE_TWO_MANIFOLD Attempt to sample a mesh uniformly by
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+ // furthest point relaxation as described in "Fast Automatic Skinning
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+ // Transformations"
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+ //
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// [Jacobson et al. 12] Section 3.3.
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//
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// Inputs:
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@@ -37,6 +39,6 @@ namespace igl
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Eigen::VectorXi & S);
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}
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#ifndef IGL_STATIC_LIBRARY
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-# include "uniformly_sample_two_manifold.h"
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+# include "uniformly_sample_two_manifold.cpp"
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#endif
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#endif
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