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@@ -203,6 +203,12 @@ IGL_INLINE void igl::boolean::mesh_boolean(
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VectorXi I;
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Matrix<bool,Dynamic,1> flip;
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peel_outer_hull_layers(EV,CF,CN,I,flip);
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+#ifdef IGL_MESH_BOOLEAN_DEBUG
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+ for(int f = 0;f<I.size();f++)
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+ {
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+ cout<<I(f)<<"\t"<<flip(f)<<endl;
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+ }
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+#endif
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// 0 is "first" iteration, so it's odd
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Array<bool,Dynamic,1> odd = igl::mod(I,2).array()==0;
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@@ -293,7 +299,7 @@ IGL_INLINE void igl::boolean::mesh_boolean(
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#ifdef IGL_MESH_BOOLEAN_DEBUG
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else
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{
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- cout<<"Skipping "<<uG2G.size()<<" facets..."<<endl;
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+ cout<<"Skipping "<<uG2G[ug].size()<<" facets..."<<endl;
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}
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#endif
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}
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