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@@ -23,9 +23,6 @@ namespace igl
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// V #V by 3 list of tet mesh vertices
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// V #V by 3 list of tet mesh vertices
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// T #T by 4 list of tet indices into V
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// T #T by 4 list of tet indices into V
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// plane list of 4 coefficients in the plane equation: [x y z 1]'*plane = 0
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// plane list of 4 coefficients in the plane equation: [x y z 1]'*plane = 0
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- // Optional:
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- // 'Manifold' followed by whether to stitch together triangles into a
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- // manifold mesh {true}: results in more compact U but slightly slower.
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// Outputs:
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// Outputs:
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// U #U by 3 list of triangle mesh vertices along slice
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// U #U by 3 list of triangle mesh vertices along slice
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// G #G by 3 list of triangles indices into U
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// G #G by 3 list of triangles indices into U
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