Former-commit-id: 18af3c52c017fa5ec06cb536e74e42a3b6a35542
@@ -34,7 +34,6 @@ IGL_INLINE void igl::ambient_occlusion(
const int n = P.rows();
// Resize output
S.resize(n,1);
- VectorXi hits = VectorXi::Zero(n,1);
// Embree seems to be parallel when constructing but not when tracing rays
const MatrixXf D = random_dir_stratified(num_samples).cast<float>();