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@@ -96,8 +96,8 @@ IGL_INLINE void igl::opengl2::draw_skeleton_vector_graphics(
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const float * point_color,
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const float * line_color)
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{
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- Eigen::PlainObjectBase<DerivedC> CT;
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- Eigen::PlainObjectBase<DerivedBE> BET;
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+ DerivedC CT;
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+ DerivedBE BET;
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const int dim = T.cols();
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assert(dim == C.cols());
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CT.resize(2*BE.rows(),C.cols());
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