|
@@ -0,0 +1,198 @@
|
|
|
+<html>
|
|
|
+ <head>
|
|
|
+ <title>igl_lib tutorial</title>
|
|
|
+ <style>
|
|
|
+.note:before
|
|
|
+{
|
|
|
+ font-style: normal;
|
|
|
+ content: "Note: ";
|
|
|
+}
|
|
|
+.note
|
|
|
+{
|
|
|
+ background-color: #ddd;
|
|
|
+ border: 1px solid #bbb;
|
|
|
+ margin-top: 2px;
|
|
|
+ margin-bottom: 2px;
|
|
|
+ font-style: italic;
|
|
|
+ padding-left: 4px;
|
|
|
+ padding-right: 4px;
|
|
|
+ padding-top: 2px;
|
|
|
+ padding-bottom: 2px;
|
|
|
+}
|
|
|
+span.highlight
|
|
|
+{
|
|
|
+ background-color: #4F5;
|
|
|
+}
|
|
|
+span.todo:before
|
|
|
+{
|
|
|
+ font-style: normal;
|
|
|
+ content: "TODO: ";
|
|
|
+}
|
|
|
+span.todo
|
|
|
+{
|
|
|
+ color: #F54;
|
|
|
+ font-style: italic;
|
|
|
+}
|
|
|
+pre
|
|
|
+{
|
|
|
+ background-color: #c3e0f0;
|
|
|
+ overflow: auto;
|
|
|
+ padding-left: 8px;
|
|
|
+ padding-right: 8px;
|
|
|
+ padding-top: 4px;
|
|
|
+ padding-bottom: 4px;
|
|
|
+ border: 1px solid #999;
|
|
|
+}
|
|
|
+ </style>
|
|
|
+ </head>
|
|
|
+ <body>
|
|
|
+ <h1>Using the IGL library</h1>
|
|
|
+ The igl lib is a collection of useful/reusable/sharable C++ functions with
|
|
|
+ very few external <a href="#dependencies">dependencies</a>. The library may
|
|
|
+ be used as a <a href="#header_library">"headers only" library</a> or a <a
|
|
|
+ href=#static_library>statically linked library</a>.
|
|
|
+
|
|
|
+ <h2 id=header_library>Headers (.h) only library</h2>
|
|
|
+ All classes and functions in the IGL library are written in a way in which
|
|
|
+ the entire library may be compiled <i>just-in-time</i>, effectively
|
|
|
+ behaiving as if it were a "headers only" library (like e.g. Eigen). This is
|
|
|
+ achieved by careful organization of each pair of .h and .cpp files. To take
|
|
|
+ advantage of this one must only include the path to <code>igl_lib</code>
|
|
|
+ directory in one's project's include path and define the preprocessor
|
|
|
+ macro <code>IGL_HEADER_ONLY</code>.
|
|
|
+
|
|
|
+ Defining <code>IGL_HEADER_ONLY</code> may be done at the project level,
|
|
|
+ prescribing that all included igl headers be treated as code that should be
|
|
|
+ inlined. Consequently all templated functions will be derived at compile
|
|
|
+ time if need be.
|
|
|
+
|
|
|
+ One may also define <code>IGL_HEADER_ONLY</code> not only on a per-file
|
|
|
+ basis, but a <i>per-include</i> basis. For example it may be useful for a
|
|
|
+ project to use the static library for most functionality from IGL, but then
|
|
|
+ include a certain IGL function as an inlined function. This may be achieved
|
|
|
+ by surrounding the relevant include with a define and undefine of the
|
|
|
+ <code>IGL_HEADER_ONLY</code> macro. Like so:
|
|
|
+ <pre><code>
|
|
|
+...
|
|
|
+#include <some_other_igl_function.h>
|
|
|
+#define IGL_HEADER_ONLY
|
|
|
+#include <igl_function_to_inline.h>
|
|
|
+#undef IGL_HEADER_ONLY
|
|
|
+#include <yet_another_igl_function.h>
|
|
|
+...
|
|
|
+ </code></pre>
|
|
|
+ <span class=todo>example <code>examples/XXX</code> also highlights this feature</span>
|
|
|
+
|
|
|
+ <div class=note>This practice is not recommended outside of debugging purposes.</div>
|
|
|
+
|
|
|
+ <h3>Benefits of headers-only library</h3>
|
|
|
+ <strong>Easy templates:</strong> When using the IGL library as a
|
|
|
+ headers-only library no special care need be taken when using templated
|
|
|
+ functions.
|
|
|
+ <h3>Drawbacks of headers-only library</h3>
|
|
|
+ As a headers-only library we depend on the compiler to properly inline
|
|
|
+ each function call. This means compile time is high and binary size can be
|
|
|
+ quite large. Further, most compilers do not guarantee that functions will
|
|
|
+ get inlined even if explicitly told to do so. Though we have not yet
|
|
|
+ encountered this problem, it is always a risk.
|
|
|
+
|
|
|
+ <h2 id=static_library>Statically linked library</h2>
|
|
|
+ <h3 id=explicit_specialization_of_templated_functions>Explicit
|
|
|
+ specialization of templated functions</h3>
|
|
|
+ Special care must be taken by the developers of each function and class
|
|
|
+ in the IGL library that uses C++ templates. If this function is
|
|
|
+ intended to be compiled into the statically linked igl library then
|
|
|
+ function is only compiled for each <i>explicitly</i> specialized
|
|
|
+ declaration. These should be added at the bottom of the corresponding
|
|
|
+ .cpp file surrounded by a <code>#ifndef IGL_HEADER_ONLY</code>.
|
|
|
+
|
|
|
+ Of course, a developer may not know ahead of time which specializations
|
|
|
+ should be explicitly included in the igl static lib. One way to find
|
|
|
+ out is to add one explicit specialization for each call in one's own
|
|
|
+ project. This only ever needs to be done once for each template.
|
|
|
+
|
|
|
+ The process is somewhat mechanical using a linker with reasonable error
|
|
|
+ output.
|
|
|
+
|
|
|
+ Supposed for example we have compiled the igl static lib, including the
|
|
|
+ cat.h and cat.cpp functions, without any explicit instanciation. Say
|
|
|
+ using the makefile in the <code>igl_lib</code> directory:
|
|
|
+ <pre><code>
|
|
|
+cd $IGL
|
|
|
+make
|
|
|
+ </code></pre>
|
|
|
+ Now we if we try to compile a project and link against it we may get
|
|
|
+ an error like:
|
|
|
+ <pre><code>
|
|
|
+Undefined symbols for architecture x86_64:
|
|
|
+ "<span class=highlight>Eigen::Matrix<int, -1, -1, 0, -1, -1> igl::cat<Eigen::Matrix<int, -1, -1, 0, -1, -1> >(int, Eigen::Matrix<int, -1, -1, 0, -1, -1> const&, Eigen::Matrix<int, -1, -1, 0, -1, -1> const&)</span>", referenced from:
|
|
|
+ uniform_sample(Eigen::Matrix<double, -1, -1, 0, -1, -1> const&, Eigen::Matrix<int, -1, -1, 0, -1, -1> const&, int, double, Eigen::Matrix<double, -1, -1, 0, -1, -1>&)in Skinning.o
|
|
|
+ "Eigen::SparseMatrix<double, 0, int> igl::cat<Eigen::SparseMatrix<double, 0, int> >(int, Eigen::SparseMatrix<double, 0, int> const&, Eigen::SparseMatrix<double, 0, int> const&)", referenced from:
|
|
|
+ covariance_scatter_matrix(Eigen::Matrix<double, -1, -1, 0, -1, -1> const&, Eigen::Matrix<int, -1, -1, 0, -1, -1> const&, ArapEnergy, Eigen::SparseMatrix<double, 0, int>&)in arap_dof.o
|
|
|
+ arap_rhs(Eigen::Matrix<double, -1, -1, 0, -1, -1> const&, Eigen::Matrix<int, -1, -1, 0, -1, -1> const&, ArapEnergy, Eigen::SparseMatrix<double, 0, int>&)in arap_dof.o
|
|
|
+ </code></pre>
|
|
|
+ This looks like a mess, but luckily we don't really need to read it
|
|
|
+ all. Just copy the first highlighted part in quotes, then append it to
|
|
|
+ the list of explicit templat specializations at the end of
|
|
|
+ <code>cat.cpp</code> after the word <strong><code>template</code></strong> and followed by a semi-colon. Like this:
|
|
|
+ <pre><code>
|
|
|
+...
|
|
|
+#ifndef IGL_HEADER_ONLY
|
|
|
+ // Explicit template specialization
|
|
|
+ <strong>template</strong> <span class=highlight>Eigen::Matrix<int, -1, -1, 0, -1, -1> igl::cat<Eigen::Matrix<int, -1, -1, 0, -1, -1> >(int, Eigen::Matrix<int, -1, -1, 0, -1, -1> const&, Eigen::Matrix<int, -1, -1, 0, -1, -1> const&)</span>;
|
|
|
+#endif
|
|
|
+ </code></pre>
|
|
|
+
|
|
|
+ Then you must recompile the IGL static library.
|
|
|
+
|
|
|
+ <pre><code>
|
|
|
+cd $IGL
|
|
|
+make
|
|
|
+ </code></pre>
|
|
|
+
|
|
|
+ And try to compile your project again, potentially repeating this
|
|
|
+ process until no more symbols are undefined.
|
|
|
+
|
|
|
+ <div class=note>It may be useful to check that you code compiles with
|
|
|
+ no errors first using the <a href=#header_library>headers-only
|
|
|
+ version</a> to be sure that all errors are from missing template
|
|
|
+ specializations.</div>
|
|
|
+
|
|
|
+ <h3>Benefits of static library</h3>
|
|
|
+ <ul>
|
|
|
+ <li><strong>Faster compile time:</strong> Because the igl library is
|
|
|
+ already compiled, only the new code in ones project must be compiled
|
|
|
+ and then linked to IGL. This means compile times are generally
|
|
|
+ faster.</li>
|
|
|
+ <li><strong>Debug <i>or</i> optimized:</strong> The IGL static
|
|
|
+ library may be compiled in debug mode or optimized release mode
|
|
|
+ regardless of whether one's project is being optimized or
|
|
|
+ debugged.</li>
|
|
|
+ </ul>
|
|
|
+ <h3>Drawbacks of static library</h3>
|
|
|
+ <a href="#explicit_specialization_of_templated_functions">Special care</a>
|
|
|
+ (by the developers of the library) needs to be taken when exposing
|
|
|
+ templated functions.
|
|
|
+
|
|
|
+ <h2 id="dependencies">Dependencies</h2>
|
|
|
+ By design the IGL library has very few external dependencies.
|
|
|
+ <h3>Mandatory dependencies</h3>
|
|
|
+ Besides the standard C++ library, there are a few dependencies, without
|
|
|
+ which the main library will not compile or work properly. These are:
|
|
|
+ <ul>
|
|
|
+ <li>Eigen3</li>
|
|
|
+ <li>OpenGL <span class=todo>implement IGL_NO_OPENGL compiler option</span></li>
|
|
|
+ <li>GLUT <span class=todo>implement IGL_NO_GLUT compiler option</span></li>
|
|
|
+ </ul>
|
|
|
+ <h3>Optional dependencies</h3>
|
|
|
+ Certain functions and classes included the IGL library have external
|
|
|
+ dependencies by construction (e.g. the matlab_interface routines are only
|
|
|
+ useful when matlab is present anyway). These are <strong>never</strong>
|
|
|
+ compiled by default into the static igl library <span class=todo>and are only exposed
|
|
|
+ through compiler options</span>. These are:
|
|
|
+ <ul>
|
|
|
+ <li>MATLAB</li>
|
|
|
+ <li><a href="http://www.antisphere.com/Wiki/tools:anttweakbar">AntTweakBar</a></li>
|
|
|
+ </ul>
|
|
|
+ </body>
|
|
|
+</html>
|