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@@ -432,8 +432,8 @@ void display()
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const double floor_offset =
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-2./bbd*(V.col(1).maxCoeff()-mid(1));
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glTranslated(0,floor_offset,0);
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- const float GREY[4] = {0.5,0.5,0.6,1.0};
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- const float DARK_GREY[4] = {0.2,0.2,0.3,1.0};
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+ //const float GREY[4] = {0.5,0.5,0.6,1.0};
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+ //const float DARK_GREY[4] = {0.2,0.2,0.3,1.0};
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//draw_floor(GREY,DARK_GREY);
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draw_floor();
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