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@@ -24,6 +24,8 @@ namespace igl
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// F(f,:) opposite the vth corner, where EI(e,0)=v. Similarly EF(e,1) "
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// e=(j->i)
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// EI #E by 2 list of edge flap corners (see above).
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+ //
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+ // TODO: This seems to be a duplicate of edge_topology.h
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IGL_INLINE void edge_flaps(
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const Eigen::MatrixXi & F,
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const Eigen::MatrixXi & E,
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