|
@@ -0,0 +1,653 @@
|
|
|
+#include "arap.h"
|
|
|
+#include <igl/OpenGL_convenience.h>
|
|
|
+#include <igl/per_face_normals.h>
|
|
|
+#include <igl/per_vertex_normals.h>
|
|
|
+#include <igl/two_axis_valuator_fixed_up.h>
|
|
|
+#include <igl/normalize_row_lengths.h>
|
|
|
+#include <igl/draw_mesh.h>
|
|
|
+#include <igl/draw_floor.h>
|
|
|
+#include <igl/quat_to_mat.h>
|
|
|
+#include <igl/report_gl_error.h>
|
|
|
+#include <igl/readOBJ.h>
|
|
|
+#include <igl/readDMAT.h>
|
|
|
+#include <igl/readOFF.h>
|
|
|
+#include <igl/readMESH.h>
|
|
|
+#include <igl/jet.h>
|
|
|
+#include <igl/readWRL.h>
|
|
|
+#include <igl/trackball.h>
|
|
|
+#include <igl/list_to_matrix.h>
|
|
|
+#include <igl/snap_to_canonical_view_quat.h>
|
|
|
+#include <igl/snap_to_fixed_up.h>
|
|
|
+#include <igl/triangulate.h>
|
|
|
+#include <igl/material_colors.h>
|
|
|
+#include <igl/barycenter.h>
|
|
|
+#include <igl/matlab_format.h>
|
|
|
+#include <igl/ReAntTweakBar.h>
|
|
|
+#include <igl/pathinfo.h>
|
|
|
+#include <igl/Camera.h>
|
|
|
+#include <igl/get_seconds.h>
|
|
|
+#include <igl/PI.h>
|
|
|
+#include <igl/STR.h>
|
|
|
+#include <YImage.hpp>
|
|
|
+
|
|
|
+#ifdef __APPLE__
|
|
|
+# include <GLUT/glut.h>
|
|
|
+#else
|
|
|
+# include <GL/glut.h>
|
|
|
+#endif
|
|
|
+
|
|
|
+#include <Eigen/Core>
|
|
|
+
|
|
|
+#include <vector>
|
|
|
+#include <iostream>
|
|
|
+#include <algorithm>
|
|
|
+
|
|
|
+struct State
|
|
|
+{
|
|
|
+ igl::Camera camera;
|
|
|
+} s;
|
|
|
+enum RotationType
|
|
|
+{
|
|
|
+ ROTATION_TYPE_IGL_TRACKBALL = 0,
|
|
|
+ ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP = 1,
|
|
|
+ NUM_ROTATION_TYPES = 2,
|
|
|
+} rotation_type;
|
|
|
+bool is_rotating = false;
|
|
|
+int down_x,down_y;
|
|
|
+igl::Camera down_camera;
|
|
|
+bool is_animating = false;
|
|
|
+double animation_start_time = 0;
|
|
|
+double ANIMATION_DURATION = 0.5;
|
|
|
+Eigen::Quaterniond animation_from_quat;
|
|
|
+Eigen::Quaterniond animation_to_quat;
|
|
|
+// Use vector for range-based `for`
|
|
|
+std::vector<State> undo_stack;
|
|
|
+std::vector<State> redo_stack;
|
|
|
+
|
|
|
+void push_undo()
|
|
|
+{
|
|
|
+ undo_stack.push_back(s);
|
|
|
+ // Clear
|
|
|
+ redo_stack = std::vector<State>();
|
|
|
+}
|
|
|
+
|
|
|
+void undo()
|
|
|
+{
|
|
|
+ using namespace std;
|
|
|
+ if(!undo_stack.empty())
|
|
|
+ {
|
|
|
+ redo_stack.push_back(s);
|
|
|
+ s = undo_stack.front();
|
|
|
+ undo_stack.pop_back();
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void redo()
|
|
|
+{
|
|
|
+ using namespace std;
|
|
|
+ if(!redo_stack.empty())
|
|
|
+ {
|
|
|
+ undo_stack.push_back(s);
|
|
|
+ s = redo_stack.front();
|
|
|
+ redo_stack.pop_back();
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void TW_CALL set_rotation_type(const void * value, void * clientData)
|
|
|
+{
|
|
|
+ using namespace Eigen;
|
|
|
+ using namespace std;
|
|
|
+ using namespace igl;
|
|
|
+ const RotationType old_rotation_type = rotation_type;
|
|
|
+ rotation_type = *(const RotationType *)(value);
|
|
|
+ if(rotation_type == ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP &&
|
|
|
+ old_rotation_type != ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP)
|
|
|
+ {
|
|
|
+ push_undo();
|
|
|
+ animation_from_quat = s.camera.m_rotation_conj;
|
|
|
+ snap_to_fixed_up(animation_from_quat,animation_to_quat);
|
|
|
+ // start animation
|
|
|
+ animation_start_time = get_seconds();
|
|
|
+ is_animating = true;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void TW_CALL get_rotation_type(void * value, void *clientData)
|
|
|
+{
|
|
|
+ RotationType * rt = (RotationType *)(value);
|
|
|
+ *rt = rotation_type;
|
|
|
+}
|
|
|
+
|
|
|
+// Width and height of window
|
|
|
+int width,height;
|
|
|
+// Position of light
|
|
|
+float light_pos[4] = {0.1,0.1,-0.9,0};
|
|
|
+// Vertex positions, normals, colors and centroid
|
|
|
+Eigen::MatrixXd V,U,N,mid;
|
|
|
+Eigen::VectorXi S;
|
|
|
+igl::ARAPData arap_data;
|
|
|
+Eigen::MatrixXi F;
|
|
|
+int selected_col = 0;
|
|
|
+// Faces
|
|
|
+// Bounding box diagonal length
|
|
|
+double bbd;
|
|
|
+int tot_num_samples = 0;
|
|
|
+#define REBAR_NAME "temp.rbr"
|
|
|
+igl::ReTwBar rebar; // Pointer to the tweak bar
|
|
|
+bool flip_y = false;
|
|
|
+bool rotate_xy = false;
|
|
|
+
|
|
|
+int num_in_selection(const Eigen::VectorXi & S)
|
|
|
+{
|
|
|
+ int count = 0;
|
|
|
+ for(int v = 0;v<S.rows(); v++)
|
|
|
+ {
|
|
|
+ if(S(v) >= 0)
|
|
|
+ {
|
|
|
+ count++;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return count;
|
|
|
+}
|
|
|
+
|
|
|
+bool init_arap()
|
|
|
+{
|
|
|
+ using namespace igl;
|
|
|
+ using namespace Eigen;
|
|
|
+ using namespace std;
|
|
|
+ VectorXi b(num_in_selection(S));
|
|
|
+ assert(S.rows() == V.rows());
|
|
|
+ // get b from S
|
|
|
+ {
|
|
|
+ int bi = 0;
|
|
|
+ for(int v = 0;v<S.rows(); v++)
|
|
|
+ {
|
|
|
+ if(S(v) >= 0)
|
|
|
+ {
|
|
|
+ b(bi++) = v;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ // Store current mesh
|
|
|
+ U = V;
|
|
|
+ return arap_precomputation(V,F,b,arap_data);
|
|
|
+}
|
|
|
+
|
|
|
+bool update_arap()
|
|
|
+{
|
|
|
+ using namespace Eigen;
|
|
|
+ using namespace igl;
|
|
|
+ using namespace std;
|
|
|
+ MatrixXd bc(num_in_selection(S),V.cols());
|
|
|
+ // get b from S
|
|
|
+ {
|
|
|
+ int bi = 0;
|
|
|
+ for(int v = 0;v<S.rows(); v++)
|
|
|
+ {
|
|
|
+ if(S(v) >= 0)
|
|
|
+ {
|
|
|
+ bc.row(bi) = V.row(v);
|
|
|
+ switch(S(v))
|
|
|
+ {
|
|
|
+ case 0:
|
|
|
+ {
|
|
|
+ const double r = mid(0)*0.25;
|
|
|
+ bc(bi,0) += r*cos(0.5*get_seconds()*2.*PI);
|
|
|
+ bc(bi,1) -= r+r*sin(0.5*get_seconds()*2.*PI);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ case 1:
|
|
|
+ {
|
|
|
+ const double r = mid(1)*0.15;
|
|
|
+ bc(bi,1) += r+r*cos(0.15*get_seconds()*2.*PI);
|
|
|
+ bc(bi,2) -= r*sin(0.15*get_seconds()*2.*PI);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ default:
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ bi++;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if(!arap_solve(bc,arap_data,U))
|
|
|
+ {
|
|
|
+ cerr<<"arap_solve failed."<<endl;
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+ per_face_normals(U,F,N);
|
|
|
+ return true;
|
|
|
+}
|
|
|
+
|
|
|
+void reshape(int width,int height)
|
|
|
+{
|
|
|
+ using namespace std;
|
|
|
+ // Save width and height
|
|
|
+ ::width = width;
|
|
|
+ ::height = height;
|
|
|
+ glMatrixMode(GL_PROJECTION);
|
|
|
+ glLoadIdentity();
|
|
|
+ glViewport(0,0,width,height);
|
|
|
+ // Send the new window size to AntTweakBar
|
|
|
+ TwWindowSize(width, height);
|
|
|
+ // Set aspect for all cameras
|
|
|
+ s.camera.m_aspect = (double)width/(double)height;
|
|
|
+ for(auto & s : undo_stack)
|
|
|
+ {
|
|
|
+ s.camera.m_aspect = (double)width/(double)height;
|
|
|
+ }
|
|
|
+ for(auto & s : redo_stack)
|
|
|
+ {
|
|
|
+ s.camera.m_aspect = (double)width/(double)height;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void push_scene()
|
|
|
+{
|
|
|
+ using namespace igl;
|
|
|
+ using namespace std;
|
|
|
+ glMatrixMode(GL_PROJECTION);
|
|
|
+ glPushMatrix();
|
|
|
+ glLoadIdentity();
|
|
|
+ auto & camera = s.camera;
|
|
|
+ gluPerspective(camera.m_angle,camera.m_aspect,camera.m_near,camera.m_far);
|
|
|
+ glMatrixMode(GL_MODELVIEW);
|
|
|
+ glPushMatrix();
|
|
|
+ glLoadIdentity();
|
|
|
+ gluLookAt(
|
|
|
+ camera.eye()(0), camera.eye()(1), camera.eye()(2),
|
|
|
+ camera.at()(0), camera.at()(1), camera.at()(2),
|
|
|
+ camera.up()(0), camera.up()(1), camera.up()(2));
|
|
|
+}
|
|
|
+
|
|
|
+void pop_scene()
|
|
|
+{
|
|
|
+ glMatrixMode(GL_PROJECTION);
|
|
|
+ glPopMatrix();
|
|
|
+ glMatrixMode(GL_MODELVIEW);
|
|
|
+ glPopMatrix();
|
|
|
+}
|
|
|
+
|
|
|
+void pop_object()
|
|
|
+{
|
|
|
+ glPopMatrix();
|
|
|
+}
|
|
|
+
|
|
|
+// Scale and shift for object
|
|
|
+void push_object()
|
|
|
+{
|
|
|
+ glPushMatrix();
|
|
|
+ glScaled(2./bbd,2./bbd,2./bbd);
|
|
|
+ glTranslated(-mid(0,0),-mid(0,1),-mid(0,2));
|
|
|
+}
|
|
|
+
|
|
|
+// Set up double-sided lights
|
|
|
+void lights()
|
|
|
+{
|
|
|
+ using namespace std;
|
|
|
+ glEnable(GL_LIGHTING);
|
|
|
+ glLightModelf(GL_LIGHT_MODEL_TWO_SIDE,GL_TRUE);
|
|
|
+ glEnable(GL_LIGHT0);
|
|
|
+ glEnable(GL_LIGHT1);
|
|
|
+ float amb[4];
|
|
|
+ amb[0] = amb[1] = amb[2] = 0;
|
|
|
+ amb[3] = 1.0;
|
|
|
+ float diff[4] = {0.0,0.0,0.0,0.0};
|
|
|
+ diff[0] = diff[1] = diff[2] = (1.0 - 0/0.4);;
|
|
|
+ diff[3] = 1.0;
|
|
|
+ float zeros[4] = {0.0,0.0,0.0,0.0};
|
|
|
+ float pos[4];
|
|
|
+ copy(light_pos,light_pos+4,pos);
|
|
|
+ glLightfv(GL_LIGHT0,GL_AMBIENT,amb);
|
|
|
+ glLightfv(GL_LIGHT0,GL_DIFFUSE,diff);
|
|
|
+ glLightfv(GL_LIGHT0,GL_SPECULAR,zeros);
|
|
|
+ glLightfv(GL_LIGHT0,GL_POSITION,pos);
|
|
|
+ pos[0] *= -1;
|
|
|
+ pos[1] *= -1;
|
|
|
+ pos[2] *= -1;
|
|
|
+ glLightfv(GL_LIGHT1,GL_AMBIENT,amb);
|
|
|
+ glLightfv(GL_LIGHT1,GL_DIFFUSE,diff);
|
|
|
+ glLightfv(GL_LIGHT1,GL_SPECULAR,zeros);
|
|
|
+ glLightfv(GL_LIGHT1,GL_POSITION,pos);
|
|
|
+}
|
|
|
+
|
|
|
+const float back[4] = {30.0/255.0,30.0/255.0,50.0/255.0,0};
|
|
|
+void display()
|
|
|
+{
|
|
|
+ using namespace Eigen;
|
|
|
+ using namespace igl;
|
|
|
+ using namespace std;
|
|
|
+
|
|
|
+ // Update
|
|
|
+ update_arap();
|
|
|
+
|
|
|
+ glClearColor(back[0],back[1],back[2],0);
|
|
|
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
+
|
|
|
+ if(is_animating)
|
|
|
+ {
|
|
|
+ double t = (get_seconds() - animation_start_time)/ANIMATION_DURATION;
|
|
|
+ if(t > 1)
|
|
|
+ {
|
|
|
+ t = 1;
|
|
|
+ is_animating = false;
|
|
|
+ }
|
|
|
+ const Quaterniond q = animation_from_quat.slerp(t,animation_to_quat).normalized();
|
|
|
+ s.camera.orbit(q.conjugate());
|
|
|
+ }
|
|
|
+
|
|
|
+ glDisable(GL_LIGHTING);
|
|
|
+ lights();
|
|
|
+ push_scene();
|
|
|
+ glEnable(GL_DEPTH_TEST);
|
|
|
+ glDepthFunc(GL_LESS);
|
|
|
+ glEnable(GL_NORMALIZE);
|
|
|
+ push_object();
|
|
|
+
|
|
|
+ // Draw the model
|
|
|
+ // Set material properties
|
|
|
+ glDisable(GL_COLOR_MATERIAL);
|
|
|
+ glMaterialfv(GL_FRONT, GL_AMBIENT, GOLD_AMBIENT);
|
|
|
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, GOLD_DIFFUSE );
|
|
|
+ glMaterialfv(GL_FRONT, GL_SPECULAR, GOLD_SPECULAR);
|
|
|
+ glMaterialf (GL_FRONT, GL_SHININESS, 128);
|
|
|
+ glMaterialfv(GL_BACK, GL_AMBIENT, SILVER_AMBIENT);
|
|
|
+ glMaterialfv(GL_BACK, GL_DIFFUSE, FAST_GREEN_DIFFUSE );
|
|
|
+ glMaterialfv(GL_BACK, GL_SPECULAR, SILVER_SPECULAR);
|
|
|
+ glMaterialf (GL_BACK, GL_SHININESS, 128);
|
|
|
+
|
|
|
+ draw_mesh(U,F,N);
|
|
|
+ glDisable(GL_COLOR_MATERIAL);
|
|
|
+
|
|
|
+ pop_object();
|
|
|
+
|
|
|
+
|
|
|
+ // Draw a nice floor
|
|
|
+ glPushMatrix();
|
|
|
+ const double floor_offset =
|
|
|
+ -2./bbd*(V.col(1).maxCoeff()-mid(1));
|
|
|
+ glTranslated(0,floor_offset,0);
|
|
|
+ const float GREY[4] = {0.5,0.5,0.6,1.0};
|
|
|
+ const float DARK_GREY[4] = {0.2,0.2,0.3,1.0};
|
|
|
+
|
|
|
+ draw_floor(GREY,DARK_GREY);
|
|
|
+ glPopMatrix();
|
|
|
+
|
|
|
+ pop_scene();
|
|
|
+
|
|
|
+ report_gl_error();
|
|
|
+
|
|
|
+ TwDraw();
|
|
|
+ glutSwapBuffers();
|
|
|
+ //if(is_animating)
|
|
|
+ //{
|
|
|
+ glutPostRedisplay();
|
|
|
+ //}
|
|
|
+}
|
|
|
+
|
|
|
+void mouse_wheel(int wheel, int direction, int mouse_x, int mouse_y)
|
|
|
+{
|
|
|
+ using namespace std;
|
|
|
+ using namespace igl;
|
|
|
+ using namespace Eigen;
|
|
|
+ GLint viewport[4];
|
|
|
+ glGetIntegerv(GL_VIEWPORT,viewport);
|
|
|
+ if(wheel == 0 && TwMouseMotion(mouse_x, viewport[3] - mouse_y))
|
|
|
+ {
|
|
|
+ static double mouse_scroll_y = 0;
|
|
|
+ const double delta_y = 0.125*direction;
|
|
|
+ mouse_scroll_y += delta_y;
|
|
|
+ TwMouseWheel(mouse_scroll_y);
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ push_undo();
|
|
|
+ auto & camera = s.camera;
|
|
|
+ if(wheel==0)
|
|
|
+ {
|
|
|
+ // factor of zoom change
|
|
|
+ double s = (1.-0.01*direction);
|
|
|
+ //// FOV zoom: just widen angle. This is hardly ever appropriate.
|
|
|
+ //camera.m_angle *= s;
|
|
|
+ //camera.m_angle = min(max(camera.m_angle,1),89);
|
|
|
+ camera.push_away(s);
|
|
|
+ }else
|
|
|
+ {
|
|
|
+ // Dolly zoom:
|
|
|
+ camera.dolly_zoom((double)direction*1.0);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void mouse(int glutButton, int glutState, int mouse_x, int mouse_y)
|
|
|
+{
|
|
|
+ using namespace std;
|
|
|
+ using namespace Eigen;
|
|
|
+ using namespace igl;
|
|
|
+ bool tw_using = TwEventMouseButtonGLUT(glutButton,glutState,mouse_x,mouse_y);
|
|
|
+ switch(glutButton)
|
|
|
+ {
|
|
|
+ case GLUT_RIGHT_BUTTON:
|
|
|
+ case GLUT_LEFT_BUTTON:
|
|
|
+ {
|
|
|
+ switch(glutState)
|
|
|
+ {
|
|
|
+ case 1:
|
|
|
+ // up
|
|
|
+ glutSetCursor(GLUT_CURSOR_LEFT_ARROW);
|
|
|
+ is_rotating = false;
|
|
|
+ break;
|
|
|
+ case 0:
|
|
|
+ // down
|
|
|
+ if(!tw_using)
|
|
|
+ {
|
|
|
+ glutSetCursor(GLUT_CURSOR_CYCLE);
|
|
|
+ // collect information for trackball
|
|
|
+ is_rotating = true;
|
|
|
+ down_camera = s.camera;
|
|
|
+ down_x = mouse_x;
|
|
|
+ down_y = mouse_y;
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ // Scroll down
|
|
|
+ case 3:
|
|
|
+ {
|
|
|
+ mouse_wheel(0,-1,mouse_x,mouse_y);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ // Scroll up
|
|
|
+ case 4:
|
|
|
+ {
|
|
|
+ mouse_wheel(0,1,mouse_x,mouse_y);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ // Scroll left
|
|
|
+ case 5:
|
|
|
+ {
|
|
|
+ mouse_wheel(1,-1,mouse_x,mouse_y);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ // Scroll right
|
|
|
+ case 6:
|
|
|
+ {
|
|
|
+ mouse_wheel(1,1,mouse_x,mouse_y);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ glutPostRedisplay();
|
|
|
+}
|
|
|
+
|
|
|
+void mouse_drag(int mouse_x, int mouse_y)
|
|
|
+{
|
|
|
+ using namespace igl;
|
|
|
+ using namespace Eigen;
|
|
|
+
|
|
|
+ if(is_rotating)
|
|
|
+ {
|
|
|
+ glutSetCursor(GLUT_CURSOR_CYCLE);
|
|
|
+ Quaterniond q;
|
|
|
+ auto & camera = s.camera;
|
|
|
+ switch(rotation_type)
|
|
|
+ {
|
|
|
+ case ROTATION_TYPE_IGL_TRACKBALL:
|
|
|
+ {
|
|
|
+ // Rotate according to trackball
|
|
|
+ igl::trackball<double>(
|
|
|
+ width,
|
|
|
+ height,
|
|
|
+ 2.0,
|
|
|
+ down_camera.m_rotation_conj.coeffs().data(),
|
|
|
+ down_x,
|
|
|
+ down_y,
|
|
|
+ mouse_x,
|
|
|
+ mouse_y,
|
|
|
+ q.coeffs().data());
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ case ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP:
|
|
|
+ {
|
|
|
+ // Rotate according to two axis valuator with fixed up vector
|
|
|
+ two_axis_valuator_fixed_up(
|
|
|
+ width, height,
|
|
|
+ 2.0,
|
|
|
+ down_camera.m_rotation_conj,
|
|
|
+ down_x, down_y, mouse_x, mouse_y,
|
|
|
+ q);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ default:
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ camera.orbit(q.conjugate());
|
|
|
+ }else
|
|
|
+ {
|
|
|
+ TwEventMouseMotionGLUT(mouse_x, mouse_y);
|
|
|
+ }
|
|
|
+ glutPostRedisplay();
|
|
|
+}
|
|
|
+
|
|
|
+void key(unsigned char key, int mouse_x, int mouse_y)
|
|
|
+{
|
|
|
+ using namespace std;
|
|
|
+ switch(key)
|
|
|
+ {
|
|
|
+ // ESC
|
|
|
+ case char(27):
|
|
|
+ rebar.save(REBAR_NAME);
|
|
|
+ // ^C
|
|
|
+ case char(3):
|
|
|
+ exit(0);
|
|
|
+ default:
|
|
|
+ if(!TwEventKeyboardGLUT(key,mouse_x,mouse_y))
|
|
|
+ {
|
|
|
+ cout<<"Unknown key command: "<<key<<" "<<int(key)<<endl;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ glutPostRedisplay();
|
|
|
+}
|
|
|
+
|
|
|
+int main(int argc, char * argv[])
|
|
|
+{
|
|
|
+ using namespace Eigen;
|
|
|
+ using namespace igl;
|
|
|
+ using namespace std;
|
|
|
+
|
|
|
+ // init mesh
|
|
|
+ string filename = "../shared/decimated-knight.obj";
|
|
|
+ string sfilename = "../shared/decimated-knight-selection.dmat";
|
|
|
+ if(argc < 3)
|
|
|
+ {
|
|
|
+ cerr<<"Usage:"<<endl<<" ./example input.obj selection.dmat"<<endl;
|
|
|
+ cout<<endl<<"Opening default mesh..."<<endl;
|
|
|
+ }else
|
|
|
+ {
|
|
|
+ // Read and prepare mesh
|
|
|
+ filename = argv[1];
|
|
|
+ sfilename = argv[2];
|
|
|
+ }
|
|
|
+
|
|
|
+ vector<vector<double > > vV,vN,vTC;
|
|
|
+ vector<vector<int > > vF,vTF,vFN;
|
|
|
+ // Convert extension to lower case
|
|
|
+ if(!igl::readOBJ(filename,vV,vTC,vN,vF,vTF,vFN))
|
|
|
+ {
|
|
|
+ return 1;
|
|
|
+ }
|
|
|
+ if(vV.size() > 0)
|
|
|
+ {
|
|
|
+ if(!list_to_matrix(vV,V))
|
|
|
+ {
|
|
|
+ cerr<<"Bad V"<<endl;
|
|
|
+ return 1;
|
|
|
+ }
|
|
|
+ triangulate(vF,F);
|
|
|
+ }
|
|
|
+ per_face_normals(V,F,N);
|
|
|
+
|
|
|
+ if(!readDMAT(sfilename,S))
|
|
|
+ {
|
|
|
+ return 1;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Compute normals, centroid, colors, bounding box diagonal
|
|
|
+ mid = 0.5*(V.colwise().maxCoeff() + V.colwise().minCoeff());
|
|
|
+ bbd = (V.colwise().maxCoeff() - V.colwise().minCoeff()).maxCoeff();
|
|
|
+
|
|
|
+ // Init glut
|
|
|
+ glutInit(&argc,argv);
|
|
|
+
|
|
|
+ if( !TwInit(TW_OPENGL, NULL) )
|
|
|
+ {
|
|
|
+ // A fatal error occured
|
|
|
+ fprintf(stderr, "AntTweakBar initialization failed: %s\n", TwGetLastError());
|
|
|
+ return 1;
|
|
|
+ }
|
|
|
+ // Create a tweak bar
|
|
|
+ rebar.TwNewBar("TweakBar");
|
|
|
+ rebar.TwAddVarRW("camera_rotation", TW_TYPE_QUAT4D,
|
|
|
+ s.camera.m_rotation_conj.coeffs().data(), "open readonly=true");
|
|
|
+ s.camera.push_away(3);
|
|
|
+ s.camera.dolly_zoom(25-s.camera.m_angle);
|
|
|
+ TwType RotationTypeTW = ReTwDefineEnumFromString("RotationType",
|
|
|
+ "igl_trackball,two-a...-fixed-up");
|
|
|
+ rebar.TwAddVarCB( "rotation_type", RotationTypeTW,
|
|
|
+ set_rotation_type,get_rotation_type,NULL,"keyIncr=] keyDecr=[");
|
|
|
+ rebar.TwAddVarRW("flip_y", TW_TYPE_BOOLCPP, &flip_y,"key=f");
|
|
|
+ rebar.TwAddVarRW("rotate_xy", TW_TYPE_BOOLCPP, &rotate_xy,"key=r");
|
|
|
+ rebar.load(REBAR_NAME);
|
|
|
+
|
|
|
+ glutInitDisplayString( "rgba depth double samples>=8 ");
|
|
|
+ glutInitWindowSize(glutGet(GLUT_SCREEN_WIDTH)/2.0,glutGet(GLUT_SCREEN_HEIGHT));
|
|
|
+ glutCreateWindow("colored-mesh");
|
|
|
+ glutDisplayFunc(display);
|
|
|
+ glutReshapeFunc(reshape);
|
|
|
+ glutKeyboardFunc(key);
|
|
|
+ glutMouseFunc(mouse);
|
|
|
+ glutMotionFunc(mouse_drag);
|
|
|
+ glutPassiveMotionFunc(
|
|
|
+ [](int x, int y)
|
|
|
+ {
|
|
|
+ TwEventMouseMotionGLUT(x,y);
|
|
|
+ glutPostRedisplay();
|
|
|
+ });
|
|
|
+ static std::function<void(int)> timer_bounce;
|
|
|
+ auto timer = [] (int ms) {
|
|
|
+ timer_bounce(ms);
|
|
|
+ };
|
|
|
+ timer_bounce = [&] (int ms) {
|
|
|
+ glutTimerFunc(ms, timer, ms);
|
|
|
+ glutPostRedisplay();
|
|
|
+ };
|
|
|
+ glutTimerFunc(500, timer, 500);
|
|
|
+
|
|
|
+ if(!init_arap())
|
|
|
+ {
|
|
|
+ cerr<<"Initializing arap failed."<<endl;
|
|
|
+ return 1;
|
|
|
+ }
|
|
|
+
|
|
|
+ glutMainLoop();
|
|
|
+ return 0;
|
|
|
+}
|