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@@ -0,0 +1,1095 @@
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+#include <igl/read_triangle_mesh.h>
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+#include <igl/init_render_to_texture.h>
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+#include <igl/draw_floor.h>
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+#include <igl/report_gl_error.h>
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+#include <igl/per_face_normals.h>
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+#include <igl/trackball.h>
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+#include <igl/snap_to_canonical_view_quat.h>
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+#include <igl/REDRUM.h>
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+#include <igl/Camera.h>
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+#include <igl/ReAntTweakBar.h>
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+#include <igl/get_seconds.h>
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+#include <igl/jet.h>
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+#include <igl/rgb_to_hsv.h>
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+#include <igl/hsv_to_rgb.h>
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+#include <igl/randperm.h>
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+#include <igl/boost/components.h>
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+#include <igl/C_STR.h>
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+#include <igl/write_triangle_mesh.h>
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+#include <igl/two_axis_valuator_fixed_up.h>
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+#include <igl/snap_to_fixed_up.h>
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+#include <igl/create_shader_program.h>
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+
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+#include <Eigen/Core>
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+#include <Eigen/Geometry>
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+
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+#ifdef __APPLE__
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+#include <GLUT/glut.h>
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+#else
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+#include <GL/glut.h>
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+#endif
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+
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+#ifndef GLUT_WHEEL_UP
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+#define GLUT_WHEEL_UP 3
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+#endif
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+#ifndef GLUT_WHEEL_DOWN
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+#define GLUT_WHEEL_DOWN 4
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+#endif
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+#ifndef GLUT_WHEEL_RIGHT
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+#define GLUT_WHEEL_RIGHT 5
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+#endif
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+#ifndef GLUT_WHEEL_LEFT
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+#define GLUT_WHEEL_LEFT 6
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+#endif
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+#ifndef GLUT_ACTIVE_COMMAND
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+#define GLUT_ACTIVE_COMMAND 8
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+#endif
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+
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+#include <ctime>
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+#include <string>
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+#include <vector>
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+#include <stack>
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+#include <iostream>
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+
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+int cc_hover = -1;
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+
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+Eigen::MatrixXd V;
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+Eigen::VectorXd Vmid,Vmin,Vmax;
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+double bbd = 1.0;
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+Eigen::MatrixXi F;
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+Eigen::VectorXi CC;
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+Eigen::MatrixXd N;
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+struct State
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+{
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+ igl::Camera camera;
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+ Eigen::VectorXf I;
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+ Eigen::Matrix<GLubyte,Eigen::Dynamic,Eigen::Dynamic,Eigen::RowMajor> selected;
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+ GLuint mask_id;
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+} s;
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+std::string out_filename;
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+
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+GLuint pick_tex = 0;
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+GLuint pick_fbo = 0;
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+GLuint pick_dfbo = 0;
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+
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+// See README for descriptions
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+enum RotationType
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+{
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+ ROTATION_TYPE_IGL_TRACKBALL = 0,
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+ ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP = 1,
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+ NUM_ROTATION_TYPES = 2,
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+} rotation_type;
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+
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+enum CenterType
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+{
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+ CENTER_TYPE_ORBIT = 0,
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+ CENTER_TYPE_FPS = 1,
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+ NUM_CENTER_TYPES = 2,
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+} center_type = CENTER_TYPE_ORBIT;
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+
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+
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+std::stack<State> undo_stack;
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+std::stack<State> redo_stack;
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+
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+bool wireframe_visible = false;
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+bool fill_visible = true;
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+
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+bool is_rotating = false;
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+int down_x,down_y;
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+igl::Camera down_camera;
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+
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+bool is_animating = false;
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+double animation_start_time = 0;
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+double ANIMATION_DURATION = 0.5;
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+Eigen::Quaterniond animation_from_quat;
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+Eigen::Quaterniond animation_to_quat;
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+
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+int width,height;
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+Eigen::Vector4f light_pos(-0.1,-0.1,0.9,0);
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+
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+#define REBAR_NAME "temp.rbr"
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+igl::ReTwBar rebar;
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+
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+// Forward
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+void init_components();
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+void init_relative();
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+
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+void push_undo()
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+{
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+ undo_stack.push(s);
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+ // Clear
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+ redo_stack = std::stack<State>();
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+}
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+
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+void TW_CALL set_rotation_type(const void * value, void * clientData)
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+{
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+ using namespace Eigen;
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+ using namespace std;
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+ using namespace igl;
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+ const RotationType old_rotation_type = rotation_type;
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+ rotation_type = *(const RotationType *)(value);
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+ if(rotation_type == ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP &&
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+ old_rotation_type != ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP)
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+ {
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+ animation_from_quat = s.camera.m_rotation_conj;
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+ snap_to_fixed_up(animation_from_quat,animation_to_quat);
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+ // start animation
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+ animation_start_time = get_seconds();
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+ is_animating = true;
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+ }
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+}
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+void TW_CALL get_rotation_type(void * value, void *clientData)
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+{
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+ RotationType * rt = (RotationType *)(value);
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+ *rt = rotation_type;
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+}
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+
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+void reshape(int width, int height)
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+{
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+ ::width = width;
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+ ::height = height;
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+ glViewport(0,0,width,height);
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+ // Send the new window size to AntTweakBar
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+ TwWindowSize(width, height);
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+ s.camera.m_aspect = (double)width/(double)height;
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+ igl::init_render_to_texture(width,height, pick_tex, pick_fbo, pick_dfbo);
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+ igl::report_gl_error("init_render_to_texture: ");
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+ glutPostRedisplay();
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+}
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+
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+void push_scene()
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+{
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+ using namespace igl;
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+ using namespace std;
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+ glMatrixMode(GL_PROJECTION);
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+ glPushMatrix();
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+ glLoadIdentity();
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+ auto & camera = s.camera;
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+ glMultMatrixd(camera.projection().data());
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+ glMatrixMode(GL_MODELVIEW);
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+ glPushMatrix();
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+ glLoadIdentity();
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+ gluLookAt(
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+ camera.eye()(0), camera.eye()(1), camera.eye()(2),
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+ camera.at()(0), camera.at()(1), camera.at()(2),
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+ camera.up()(0), camera.up()(1), camera.up()(2));
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+ glScaled(2./bbd,2./bbd,2./bbd);
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+ glTranslated(-Vmid(0),-Vmid(1),-Vmid(2));
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+}
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+
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+void pop_scene()
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+{
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+ glMatrixMode(GL_PROJECTION);
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+ glPopMatrix();
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+ glMatrixMode(GL_MODELVIEW);
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+ glPopMatrix();
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+}
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+
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+void draw_mesh(
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+ const Eigen::MatrixXd & V,
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+ const Eigen::MatrixXi & F,
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+ const Eigen::MatrixXd & N,
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+ const Eigen::VectorXf & S,
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+ const GLuint & S_loc)
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+{
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+ using namespace Eigen;
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+ using namespace std;
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+ static Matrix<float,Dynamic,3,RowMajor> VR,NR;
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+ static Matrix<int,Dynamic,3,RowMajor> FR;
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+ static Matrix<float,Dynamic,1,ColMajor> SR;
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+ static GLuint ibo,vbo,sbo,nbo;
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+ static bool scene_dirty = true;
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+ if(scene_dirty)
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+ {
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+ VR.resize(F.rows()*3,3);
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+ NR.resize(F.rows()*3,3);
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+ SR.resize(F.rows()*3,1);
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+ FR.resize(F.rows(),3);
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+ for(int f = 0;f<F.rows();f++)
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+ {
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+ for(int c = 0;c<3;c++)
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+ {
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+ VR.row(3*f+c) = V.row(F(f,c)).cast<float>();
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+ SR(3*f+c) = S(F(f,c));
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+ NR.row(3*f+c) = N.row(f).cast<float>();
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+ FR(f,c) = 3*f+c;
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+ }
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+ }
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+
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+ glGenBuffers(1,&ibo);
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+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,ibo);
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+ glBufferData(GL_ELEMENT_ARRAY_BUFFER,sizeof(GLuint)*FR.size(),FR.data(),GL_STATIC_DRAW);
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+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0);
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+ glGenBuffers(1,&vbo);
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+ glGenBuffers(1,&nbo);
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+ glGenBuffers(1,&sbo);
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+
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+ glBindBuffer(GL_ARRAY_BUFFER,vbo);
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+ glBufferData(GL_ARRAY_BUFFER,sizeof(float)*VR.size(),VR.data(),GL_STATIC_DRAW);
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+ glBindBuffer(GL_ARRAY_BUFFER,nbo);
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+ glBufferData(GL_ARRAY_BUFFER,sizeof(float)*NR.size(),NR.data(),GL_STATIC_DRAW);
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+
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+ glBindBuffer(GL_ARRAY_BUFFER,sbo);
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+ glBufferData(GL_ARRAY_BUFFER,sizeof(float)*SR.size(),SR.data(),GL_STATIC_DRAW);
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+ igl::report_gl_error("glBindBuffer: ");
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+
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+ scene_dirty = false;
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+ }
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+
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+ glEnableClientState(GL_VERTEX_ARRAY);
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+ glBindBuffer(GL_ARRAY_BUFFER,vbo);
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+ glVertexPointer(3,GL_FLOAT,0,0);
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+ glEnableClientState(GL_NORMAL_ARRAY);
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+ glBindBuffer(GL_ARRAY_BUFFER,nbo);
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+ glNormalPointer(GL_FLOAT,0,0);
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+
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+ glBindBuffer(GL_ARRAY_BUFFER,sbo);
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+ glVertexAttribPointer(S_loc, 1, GL_FLOAT, GL_FALSE, 0, 0);
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+ glEnableVertexAttribArray(S_loc);
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+
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+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,ibo);
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+ glDrawElements(GL_TRIANGLES,FR.size(),GL_UNSIGNED_INT,0);
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+ glBindBuffer(GL_ARRAY_BUFFER,0);
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+}
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+
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+// Set up double-sided lights
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+void lights()
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+{
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+ using namespace std;
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+ using namespace Eigen;
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+ glEnable(GL_LIGHTING);
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+ glLightModelf(GL_LIGHT_MODEL_TWO_SIDE,GL_TRUE);
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+ glEnable(GL_LIGHT0);
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+ float WHITE[4] = {1,1,1,1.};
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+ float BLACK[4] = {0.,0.,0.,1.};
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+ Vector4f pos = light_pos;
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+ glLightfv(GL_LIGHT0,GL_AMBIENT,BLACK);
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+ glLightfv(GL_LIGHT0,GL_DIFFUSE,WHITE);
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+ glLightfv(GL_LIGHT0,GL_SPECULAR,BLACK);
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+ glLightfv(GL_LIGHT0,GL_POSITION,pos.data());
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+ //glEnable(GL_LIGHT1);
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+ //pos(0) *= -1;
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+ //pos(1) *= -1;
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+ //pos(2) *= -1;
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+ //glLightfv(GL_LIGHT1,GL_AMBIENT,BLACK);
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+ //glLightfv(GL_LIGHT1,GL_DIFFUSE,NEAR_BLACK);
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+ //glLightfv(GL_LIGHT1,GL_SPECULAR,BLACK);
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+ //glLightfv(GL_LIGHT1,GL_POSITION,pos.data());
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+}
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+
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+template <int Rows, int Cols>
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+GLuint generate_1d_texture(
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+ const Eigen::Matrix<GLubyte,Rows,Cols,Eigen::RowMajor> & colors)
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+{
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+ assert(colors.cols() == 3 && "Seems colors.cols() must be 3");
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+ GLuint tex_id = 0;
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+ glGenTextures(1,&tex_id);
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+ glBindTexture(GL_TEXTURE_1D,tex_id);
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+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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+ glTexImage1D(GL_TEXTURE_1D, 0, colors.cols(),colors.rows(),
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+ 0,GL_RGB, GL_UNSIGNED_BYTE,
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+ colors.data());
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+ igl::report_gl_error("glTexImage1D: ");
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+ glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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+ glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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+ glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER,GL_NEAREST);
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+ igl::report_gl_error("texture: ");
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+ return tex_id;
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+}
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+
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+GLuint color_shader(const size_t max_ids, GLuint & scalar_loc, GLuint & tex_id)
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+{
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+ std::string vertex_shader = R"(
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+#version 120
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+attribute float scalar_in;
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+varying float scalar_out;
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+void main()
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+{
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+ scalar_out = scalar_in;
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+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
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+}
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+)";
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+ std::string fragment_shader = R"(
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+#version 120
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+varying float scalar_out;
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+uniform float cmin;
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+uniform float cmax;
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+uniform sampler1D color_map;
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+void main()
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+{
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+ float scalar_normalized = max(min((scalar_out-cmin)/(cmax-cmin),1.0),0.0);
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+ gl_FragColor = texture1D(color_map,scalar_normalized);
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+}
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+)";
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+ Eigen::Matrix<GLubyte,Eigen::Dynamic,3,Eigen::RowMajor> colors(max_ids,3);
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+ for(size_t id = 0;id<max_ids;id++)
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+ {
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+ size_t index = id;
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+ size_t re = (index)%(256*256);
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+ colors(id,0) = (index-re)/(256*256);
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+ index = re;
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+ re = index%(256);
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+ colors(id,1) = (index-re)/(256);
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+ colors(id,2) = re;
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+ }
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+ tex_id = generate_1d_texture(colors);
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+ return igl::create_shader_program(
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+ vertex_shader.c_str(),
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+ fragment_shader.c_str(),
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+ {{"scalar_in",scalar_loc}}
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+ );
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+}
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+
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+
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+void display()
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+{
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+ using namespace igl;
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+ using namespace std;
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+ using namespace Eigen;
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+ glClearColor(0.8,0.8,0.8,0);
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+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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+
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+ if(is_animating)
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+ {
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+ double t = (get_seconds() - animation_start_time)/ANIMATION_DURATION;
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+ if(t > 1)
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+ {
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+ t = 1;
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+ is_animating = false;
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+ }
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+ Quaterniond q = animation_from_quat.slerp(t,animation_to_quat).normalized();
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+ auto & camera = s.camera;
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+ switch(center_type)
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+ {
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+ default:
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+ case CENTER_TYPE_ORBIT:
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+ camera.orbit(q.conjugate());
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+ break;
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+ case CENTER_TYPE_FPS:
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+ camera.turn_eye(q.conjugate());
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+ break;
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+ }
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+ }
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+
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+ glEnable(GL_DEPTH_TEST);
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+ glEnable(GL_NORMALIZE);
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+ lights();
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+ push_scene();
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+
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+
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+ const auto & color_components_shader = [](
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+ const GLuint scalar_loc,
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+ GLuint & tex_id)->GLuint
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+ {
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+ std::string vertex_shader = R"(
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+#version 120
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+attribute float scalar_in;
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+varying vec3 normal;
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+varying float scalar_out;
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+void main()
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+{
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+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
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+ normal = normalize(gl_NormalMatrix * gl_Normal);
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+ scalar_out = scalar_in;
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+}
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+)";
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+ std::string fragment_shader = R"(
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+#version 120
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+varying vec3 normal;
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+varying float scalar_out;
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+uniform float cmin;
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+uniform float cmax;
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+uniform float cc_hover;
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+uniform sampler1D color_map;
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+uniform sampler1D selected_mask;
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+void main()
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+{
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+ float scalar_normalized = max(min((scalar_out-cmin)/(cmax-cmin),1.0),0.0);
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+ vec4 texture_color = texture1D(color_map,scalar_normalized);
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+ bool is_selected = texture1D(selected_mask,scalar_normalized).x > 0.5;
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+ const vec4 selected_color = vec4(1,0.2,0.2,1);
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+ if(scalar_out==cc_hover)
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+ {
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+ texture_color = 0.5*(texture_color + selected_color);
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+ }
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+ if(is_selected)
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+ {
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+ texture_color = selected_color;
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+ }
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+ const float num_lights = 1.0;
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+ vec4 diffuse = (1.0/num_lights)*(gl_LightSource[0].diffuse);
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+ vec4 ambient = vec4(0,0,0,0);
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+ ambient += (1.0/num_lights)*(gl_FrontMaterial.ambient * gl_LightSource[0].ambient);
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+ ambient += (1.0/num_lights)*(gl_LightModel.ambient * gl_FrontMaterial.ambient);
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+ vec4 color = ambient;
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+ // Phong
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+ vec3 lightDir = normalize(vec3(gl_LightSource[0].position));
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+ vec3 halfVector = gl_LightSource[0].halfVector.xyz;
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+ vec3 n = normalize(normal);
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+ float NdotL = max(abs(dot(n.xyz,lightDir)), 0.0);
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+ vec4 specular = vec4(0.0,0.0,0.0,0.0);
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+ if (NdotL > 0.0) {
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+ color += diffuse * NdotL;
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+ vec3 halfV = normalize(halfVector);
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+ float NdotHV = max(abs(dot(n,halfV)),0.0);
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+ specular += gl_FrontMaterial.specular * gl_LightSource[0].specular * pow(NdotHV, gl_FrontMaterial.shininess);
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+ }
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+ gl_FragColor = color * texture_color + specular;
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+}
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+
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+)";
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+
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+ typedef Matrix<GLubyte,64,3,RowMajor> Matrix64_3_R_ubyte;
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+ typedef Matrix<float,64,3,RowMajor> Matrix64_3_R_float;
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+ Matrix64_3_R_ubyte colors;
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+ {
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+ Matrix64_3_R_float rgb = (Matrix64_3_R_ubyte()<<
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+ 255, 0, 0,
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+ 255, 24, 0,
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+ 255, 48, 0,
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+ 255, 72, 0,
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+ 255, 96, 0,
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+ 255, 120, 0,
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+ 255, 143, 0,
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+ 255, 167, 0,
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+ 255, 191, 0,
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+ 255, 215, 0,
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+ 255, 239, 0,
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+ 247, 255, 0,
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+ 223, 255, 0,
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+ 199, 255, 0,
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+ 175, 255, 0,
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+ 151, 255, 0,
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+ 128, 255, 0,
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+ 104, 255, 0,
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+ 80, 255, 0,
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+ 56, 255, 0,
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+ 32, 255, 0,
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+ 8, 255, 0,
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+ 0, 255, 16,
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+ 0, 255, 40,
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+ 0, 255, 64,
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+ 0, 255, 88,
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+ 0, 255, 112,
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+ 0, 255, 135,
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+ 0, 255, 159,
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+ 0, 255, 183,
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+ 0, 255, 207,
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+ 0, 255, 231,
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+ 0, 255, 255,
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+ 0, 231, 255,
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+ 0, 207, 255,
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+ 0, 183, 255,
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+ 0, 159, 255,
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+ 0, 135, 255,
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+ 0, 112, 255,
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+ 0, 88, 255,
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+ 0, 64, 255,
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+ 0, 40, 255,
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+ 0, 16, 255,
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+ 8, 0, 255,
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+ 32, 0, 255,
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+ 56, 0, 255,
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+ 80, 0, 255,
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+ 104, 0, 255,
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+ 128, 0, 255,
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+ 151, 0, 255,
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+ 175, 0, 255,
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+ 199, 0, 255,
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+ 223, 0, 255,
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+ 247, 0, 255,
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+ 255, 0, 239,
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+ 255, 0, 215,
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+ 255, 0, 191,
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+ 255, 0, 167,
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+ 255, 0, 143,
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+ 255, 0, 120,
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+ 255, 0, 96,
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+ 255, 0, 72,
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+ 255, 0, 48,
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+ 255, 0, 24).finished().cast<float>()/255.f;
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+
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|
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+ Matrix64_3_R_float H;
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+ rgb_to_hsv(rgb,H);
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+ H.col(1) *= 0.1;
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+ H.col(2) = (H.col(2).array() + 0.1*(1.-H.col(2).array())).eval();
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+ hsv_to_rgb(H,rgb);
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+ colors = (rgb*255.).cast<GLubyte>();
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+ }
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+
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|
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+ tex_id = generate_1d_texture(colors);
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+
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|
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+ GLuint prog_id = igl::create_shader_program(
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|
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+ vertex_shader.c_str(),
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+ fragment_shader.c_str(),
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|
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+ {{"scalar_in",scalar_loc}}
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+ );
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+ igl::report_gl_error("create_shader_program: ");
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+ return prog_id;
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+ };
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|
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+ static GLuint scalar_loc = 1;
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+ static GLuint tex_id = 0;
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|
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+ static GLuint color_components_prog =
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|
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+ color_components_shader(scalar_loc,tex_id);
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+
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|
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+ // Set material properties
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+ glEnable(GL_COLOR_MATERIAL);
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+ glColorMaterial(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE);
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|
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+ glMaterialfv(GL_FRONT_AND_BACK,GL_SPECULAR,(const GLfloat[]){1,1,1,1});
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|
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+ if(wireframe_visible)
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|
|
+ {
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|
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+ glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
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|
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+ if(fill_visible)
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|
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+ {
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|
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+ glColor3f(0,0,0);
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|
|
+ glUseProgram(0);
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|
|
+ draw_mesh(V,F,N,s.I,scalar_loc);
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|
|
+ }else
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|
|
+ {
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|
|
+ glUseProgram(color_components_prog);
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|
|
+ igl::report_gl_error("UseProgram: ");
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|
|
+ draw_mesh(V,F,N,s.I,scalar_loc);
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|
|
+ }
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|
|
+ }
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+
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|
|
+ glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
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+
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|
|
+ glPushAttrib(GL_ALL_ATTRIB_BITS);
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|
|
+ glUseProgram(color_components_prog);
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|
|
+ igl::report_gl_error("use: ");
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|
|
+ glUniform1f(glGetUniformLocation(color_components_prog,"cmin"),s.I.minCoeff());
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|
|
+ glUniform1f(glGetUniformLocation(color_components_prog,"cmax"),s.I.maxCoeff());
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+ //glUniform1f(glGetUniformLocation(color_components_prog,"cc_selected"),cc_selected);
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|
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+ glUniform1f(glGetUniformLocation(color_components_prog,"cc_hover"),cc_hover);
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|
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+ glActiveTexture(GL_TEXTURE0);
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|
|
+ glBindTexture(GL_TEXTURE_1D, tex_id);
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|
|
+ glUniform1i(glGetUniformLocation(color_components_prog,"color_map"),0);
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|
|
+ glActiveTexture(GL_TEXTURE1);
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|
+ glBindTexture(GL_TEXTURE_1D, s.mask_id);
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|
|
+ glUniform1i(glGetUniformLocation(color_components_prog,"selected_mask"),1);
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|
|
+
|
|
|
+ igl::report_gl_error("unif: ");
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|
|
+ if(fill_visible)
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|
|
+ {
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|
|
+ glEnable(GL_POLYGON_OFFSET_FILL); // Avoid Stitching!
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|
+ glPolygonOffset(1.0, 0);
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|
|
+ }
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|
|
+ draw_mesh(V,F,N,s.I,scalar_loc);
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|
|
+ glPopAttrib();
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|
+ glUseProgram(0);
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+
|
|
|
+ // Draw a nice floor
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|
+ glPushMatrix();
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|
|
+ const double floor_offset =
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+ -2./bbd*(V.col(1).maxCoeff()-Vmid(1));
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|
+ glTranslated(0,floor_offset,0);
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|
+ const float GREY[4] = {0.5,0.5,0.6,1.0};
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|
|
+ const float DARK_GREY[4] = {0.2,0.2,0.3,1.0};
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|
|
+ draw_floor(GREY,DARK_GREY);
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|
|
+ glPopMatrix();
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|
+
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|
|
+ pop_scene();
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+
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|
|
+ TwDraw();
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|
|
+ glutSwapBuffers();
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|
|
+ if(is_animating)
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|
|
+ {
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|
|
+ glutPostRedisplay();
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|
|
+ }
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|
+}
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|
|
+
|
|
|
+void mouse_wheel(int wheel, int direction, int mouse_x, int mouse_y)
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|
|
+{
|
|
|
+ using namespace std;
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|
|
+ using namespace igl;
|
|
|
+ using namespace Eigen;
|
|
|
+ GLint viewport[4];
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|
|
+ glGetIntegerv(GL_VIEWPORT,viewport);
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|
|
+ if(wheel == 0 && TwMouseMotion(mouse_x, viewport[3] - mouse_y))
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+ {
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|
|
+ static double mouse_scroll_y = 0;
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+ const double delta_y = 0.125*direction;
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|
|
+ mouse_scroll_y += delta_y;
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|
|
+ TwMouseWheel(mouse_scroll_y);
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|
|
+ return;
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|
|
+ }
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|
|
+
|
|
|
+ auto & camera = s.camera;
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|
|
+ switch(center_type)
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|
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+ {
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|
|
+ case CENTER_TYPE_ORBIT:
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|
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+ if(wheel==0)
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+ {
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|
|
+ // factor of zoom change
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|
|
+ double s = (1.-0.01*direction);
|
|
|
+ //// FOV zoom: just widen angle. This is hardly ever appropriate.
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|
|
+ //camera.m_angle *= s;
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|
|
+ //camera.m_angle = min(max(camera.m_angle,1),89);
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|
|
+ camera.push_away(s);
|
|
|
+ }else
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|
|
+ {
|
|
|
+ // Dolly zoom:
|
|
|
+ camera.dolly_zoom((double)direction*1.0);
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ default:
|
|
|
+ case CENTER_TYPE_FPS:
|
|
|
+ // Move `eye` and `at`
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|
|
+ camera.dolly((wheel==0?Vector3d(0,0,1):Vector3d(-1,0,0))*0.1*direction);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ glutPostRedisplay();
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|
|
+}
|
|
|
+
|
|
|
+bool pick(const int x, const int y, int & cc_selected)
|
|
|
+{
|
|
|
+ using namespace Eigen;
|
|
|
+ using namespace igl;
|
|
|
+ using namespace std;
|
|
|
+ static GLuint scalar_loc = 1;
|
|
|
+ static GLuint tex_id = 0;
|
|
|
+ static const size_t max_ids = s.I.maxCoeff()+1;
|
|
|
+ static GLuint color_shader_prog = color_shader(max_ids,scalar_loc,tex_id);
|
|
|
+ const int pick_s = 0;
|
|
|
+ const int pick_w = pick_s;
|
|
|
+ GLint old_vp[4];
|
|
|
+ glGetIntegerv(GL_VIEWPORT,old_vp);
|
|
|
+ const double pick_ratio = double(pick_w)/double(old_vp[2]);
|
|
|
+ // ceil, cause might otherwise round down to 0
|
|
|
+ const int pick_h = ceil(double(old_vp[3])*pick_ratio);
|
|
|
+ glViewport(
|
|
|
+ x-pick_w,
|
|
|
+ old_vp[3]-y-pick_h,2*pick_w+1,2*pick_h+1);
|
|
|
+ glMatrixMode(GL_PROJECTION);
|
|
|
+ Matrix4d proj;
|
|
|
+ glGetDoublev(GL_PROJECTION_MATRIX,proj.data());
|
|
|
+ glPushMatrix();
|
|
|
+ glLoadIdentity();
|
|
|
+ gluPickMatrix(
|
|
|
+ x,
|
|
|
+ old_vp[3]-y,
|
|
|
+ pick_w*2+1,
|
|
|
+ pick_h*2+1,
|
|
|
+ old_vp);
|
|
|
+ glMultMatrixd(proj.data());
|
|
|
+ glMatrixMode(GL_MODELVIEW);
|
|
|
+ // Activate color shader
|
|
|
+ glUseProgram(color_shader_prog);
|
|
|
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT,pick_fbo);
|
|
|
+ glBindRenderbufferEXT(GL_RENDERBUFFER_EXT,pick_dfbo);
|
|
|
+ // Clear screen
|
|
|
+ glClearColor(0,0,0,0);
|
|
|
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
+
|
|
|
+ glPushAttrib(GL_ALL_ATTRIB_BITS);
|
|
|
+ glEnable(GL_TEXTURE_1D);
|
|
|
+ glBindTexture(GL_TEXTURE_1D, tex_id);
|
|
|
+ glUniform1f(glGetUniformLocation(color_shader_prog,"cmin"),s.I.minCoeff());
|
|
|
+ glUniform1f(glGetUniformLocation(color_shader_prog,"cmax"),s.I.maxCoeff());
|
|
|
+ draw_mesh(V,F,N,s.I,scalar_loc);
|
|
|
+ glPopAttrib();
|
|
|
+
|
|
|
+ glMatrixMode(GL_PROJECTION);
|
|
|
+ glPopMatrix();
|
|
|
+ glMatrixMode(GL_MODELVIEW);
|
|
|
+ glViewport(old_vp[0],old_vp[1],old_vp[2],old_vp[3]);
|
|
|
+
|
|
|
+ Matrix<GLubyte,1,4> pixel;
|
|
|
+ glReadPixels(x,old_vp[3]-y,1,1,GL_RGBA,GL_UNSIGNED_BYTE,pixel.data());
|
|
|
+
|
|
|
+ glUseProgram(0);
|
|
|
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT,0);
|
|
|
+ glBindRenderbufferEXT(GL_RENDERBUFFER_EXT,0);
|
|
|
+
|
|
|
+ if(pixel(3) == 0)
|
|
|
+ {
|
|
|
+ cc_selected = -1;
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+ cc_selected = pixel(0)*256*256+pixel(1)*256+pixel(2);
|
|
|
+ return true;
|
|
|
+}
|
|
|
+
|
|
|
+void regenerate_mask()
|
|
|
+{
|
|
|
+ if(glIsTexture(s.mask_id))
|
|
|
+ {
|
|
|
+ glDeleteTextures(1,&s.mask_id);
|
|
|
+ }
|
|
|
+ s.mask_id = generate_1d_texture(s.selected);
|
|
|
+}
|
|
|
+
|
|
|
+void mouse(int glutButton, int glutState, int mouse_x, int mouse_y)
|
|
|
+{
|
|
|
+ using namespace std;
|
|
|
+ using namespace Eigen;
|
|
|
+ using namespace igl;
|
|
|
+ bool tw_using = TwEventMouseButtonGLUT(glutButton,glutState,mouse_x,mouse_y);
|
|
|
+ int mod = glutGetModifiers();
|
|
|
+ switch(glutButton)
|
|
|
+ {
|
|
|
+ case GLUT_RIGHT_BUTTON:
|
|
|
+ {
|
|
|
+ switch(glutState)
|
|
|
+ {
|
|
|
+ case 1:
|
|
|
+ // up
|
|
|
+ glutSetCursor(GLUT_CURSOR_INHERIT);
|
|
|
+ is_rotating = false;
|
|
|
+ break;
|
|
|
+ case 0:
|
|
|
+ glutSetCursor(GLUT_CURSOR_CYCLE);
|
|
|
+ // collect information for trackball
|
|
|
+ is_rotating = true;
|
|
|
+ down_camera = s.camera;
|
|
|
+ down_x = mouse_x;
|
|
|
+ down_y = mouse_y;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ case GLUT_LEFT_BUTTON:
|
|
|
+ {
|
|
|
+ switch(glutState)
|
|
|
+ {
|
|
|
+ case 1:
|
|
|
+ // up
|
|
|
+ glutSetCursor(GLUT_CURSOR_INHERIT);
|
|
|
+ is_rotating = false;
|
|
|
+ break;
|
|
|
+ case 0:
|
|
|
+ if(!tw_using)
|
|
|
+ {
|
|
|
+ push_scene();
|
|
|
+ int cc_selected=-1;
|
|
|
+ if(pick(mouse_x,mouse_y,cc_selected))
|
|
|
+ {
|
|
|
+ push_undo();
|
|
|
+ if(!(mod & GLUT_ACTIVE_SHIFT))
|
|
|
+ {
|
|
|
+ s.selected.setConstant(0);
|
|
|
+ }
|
|
|
+ s.selected(cc_selected,0) = 255;
|
|
|
+ regenerate_mask();
|
|
|
+ }else
|
|
|
+ {
|
|
|
+ glutSetCursor(GLUT_CURSOR_CYCLE);
|
|
|
+ // collect information for trackball
|
|
|
+ is_rotating = true;
|
|
|
+ down_camera = s.camera;
|
|
|
+ down_x = mouse_x;
|
|
|
+ down_y = mouse_y;
|
|
|
+ }
|
|
|
+ pop_scene();
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ // Scroll down
|
|
|
+ case GLUT_WHEEL_DOWN:
|
|
|
+ {
|
|
|
+ mouse_wheel(0,-1,mouse_x,mouse_y);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ // Scroll up
|
|
|
+ case GLUT_WHEEL_UP:
|
|
|
+ {
|
|
|
+ mouse_wheel(0,1,mouse_x,mouse_y);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ // Scroll left
|
|
|
+ case GLUT_WHEEL_LEFT:
|
|
|
+ {
|
|
|
+ mouse_wheel(1,-1,mouse_x,mouse_y);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ // Scroll right
|
|
|
+ case GLUT_WHEEL_RIGHT:
|
|
|
+ {
|
|
|
+ mouse_wheel(1,1,mouse_x,mouse_y);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ glutPostRedisplay();
|
|
|
+}
|
|
|
+
|
|
|
+void mouse_move(int mouse_x, int mouse_y)
|
|
|
+{
|
|
|
+ using namespace igl;
|
|
|
+ using namespace std;
|
|
|
+ using namespace Eigen;
|
|
|
+ bool tw_using = TwMouseMotion(mouse_x,mouse_y);
|
|
|
+ push_scene();
|
|
|
+ pick(mouse_x,mouse_y,cc_hover);
|
|
|
+ pop_scene();
|
|
|
+ glutPostRedisplay();
|
|
|
+}
|
|
|
+
|
|
|
+void mouse_drag(int mouse_x, int mouse_y)
|
|
|
+{
|
|
|
+ using namespace igl;
|
|
|
+ using namespace std;
|
|
|
+ using namespace Eigen;
|
|
|
+ bool tw_using = TwMouseMotion(mouse_x,mouse_y);
|
|
|
+
|
|
|
+ if(is_rotating)
|
|
|
+ {
|
|
|
+ glutSetCursor(GLUT_CURSOR_CYCLE);
|
|
|
+ Quaterniond q;
|
|
|
+ auto & camera = s.camera;
|
|
|
+ switch(rotation_type)
|
|
|
+ {
|
|
|
+ case ROTATION_TYPE_IGL_TRACKBALL:
|
|
|
+ {
|
|
|
+ // Rotate according to trackball
|
|
|
+ igl::trackball<double>(
|
|
|
+ width,
|
|
|
+ height,
|
|
|
+ 2.0,
|
|
|
+ down_camera.m_rotation_conj.coeffs().data(),
|
|
|
+ down_x,
|
|
|
+ down_y,
|
|
|
+ mouse_x,
|
|
|
+ mouse_y,
|
|
|
+ q.coeffs().data());
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ case ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP:
|
|
|
+ {
|
|
|
+ // Rotate according to two axis valuator with fixed up vector
|
|
|
+ two_axis_valuator_fixed_up(
|
|
|
+ width, height,
|
|
|
+ 2.0,
|
|
|
+ down_camera.m_rotation_conj,
|
|
|
+ down_x, down_y, mouse_x, mouse_y,
|
|
|
+ q);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ default:
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ switch(center_type)
|
|
|
+ {
|
|
|
+ default:
|
|
|
+ case CENTER_TYPE_ORBIT:
|
|
|
+ camera.orbit(q.conjugate());
|
|
|
+ break;
|
|
|
+ case CENTER_TYPE_FPS:
|
|
|
+ camera.turn_eye(q.conjugate());
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ glutPostRedisplay();
|
|
|
+}
|
|
|
+
|
|
|
+void init_relative()
|
|
|
+{
|
|
|
+ using namespace Eigen;
|
|
|
+ using namespace igl;
|
|
|
+ per_face_normals(V,F,N);
|
|
|
+ Vmax = V.colwise().maxCoeff();
|
|
|
+ Vmin = V.colwise().minCoeff();
|
|
|
+ Vmid = 0.5*(Vmax + Vmin);
|
|
|
+ bbd = (Vmax-Vmin).norm();
|
|
|
+}
|
|
|
+
|
|
|
+void init_components()
|
|
|
+{
|
|
|
+ using namespace Eigen;
|
|
|
+ using namespace igl;
|
|
|
+ using namespace std;
|
|
|
+ components(F,CC);
|
|
|
+ s.I = CC.cast<float>();
|
|
|
+ s.selected = Matrix<GLubyte,Dynamic,Dynamic>::Zero(s.I.maxCoeff()+1,3);
|
|
|
+ cout<<"s.selected: "<<s.selected.rows()<<endl;
|
|
|
+ regenerate_mask();
|
|
|
+}
|
|
|
+
|
|
|
+void undo()
|
|
|
+{
|
|
|
+ using namespace std;
|
|
|
+ if(!undo_stack.empty())
|
|
|
+ {
|
|
|
+ redo_stack.push(s);
|
|
|
+ s = undo_stack.top();
|
|
|
+ undo_stack.pop();
|
|
|
+ }
|
|
|
+ regenerate_mask();
|
|
|
+}
|
|
|
+
|
|
|
+void redo()
|
|
|
+{
|
|
|
+ using namespace std;
|
|
|
+ if(!redo_stack.empty())
|
|
|
+ {
|
|
|
+ undo_stack.push(s);
|
|
|
+ s = redo_stack.top();
|
|
|
+ redo_stack.pop();
|
|
|
+ }
|
|
|
+ regenerate_mask();
|
|
|
+}
|
|
|
+
|
|
|
+bool save(const std::string & out_filename)
|
|
|
+{
|
|
|
+ using namespace std;
|
|
|
+ using namespace igl;
|
|
|
+ if(write_triangle_mesh(out_filename,V,F))
|
|
|
+ {
|
|
|
+ cout<<GREENGIN("Saved mesh to `"<<out_filename<<"` successfully.")<<endl;
|
|
|
+ return true;
|
|
|
+ }else
|
|
|
+ {
|
|
|
+ cout<<REDRUM("Failed to save mesh to `"<<out_filename<<"`.")<<endl;
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void TW_CALL saveCB(void * /*clientData*/)
|
|
|
+{
|
|
|
+ save(out_filename);
|
|
|
+}
|
|
|
+
|
|
|
+void key(unsigned char key, int mouse_x, int mouse_y)
|
|
|
+{
|
|
|
+ using namespace std;
|
|
|
+ using namespace Eigen;
|
|
|
+ using namespace igl;
|
|
|
+ int mod = glutGetModifiers();
|
|
|
+ switch(key)
|
|
|
+ {
|
|
|
+ // ESC
|
|
|
+ case char(27):
|
|
|
+ rebar.save(REBAR_NAME);
|
|
|
+ // ^C
|
|
|
+ case char(3):
|
|
|
+ exit(0);
|
|
|
+ case 'z':
|
|
|
+ case 'Z':
|
|
|
+ if(mod & GLUT_ACTIVE_COMMAND)
|
|
|
+ {
|
|
|
+ if(mod & GLUT_ACTIVE_SHIFT)
|
|
|
+ {
|
|
|
+ redo();
|
|
|
+ }else
|
|
|
+ {
|
|
|
+ undo();
|
|
|
+ }
|
|
|
+ }else
|
|
|
+ {
|
|
|
+ Quaterniond q;
|
|
|
+ snap_to_canonical_view_quat(s.camera.m_rotation_conj,1.0,q);
|
|
|
+ switch(center_type)
|
|
|
+ {
|
|
|
+ default:
|
|
|
+ case CENTER_TYPE_ORBIT:
|
|
|
+ s.camera.orbit(q.conjugate());
|
|
|
+ break;
|
|
|
+ case CENTER_TYPE_FPS:
|
|
|
+ s.camera.turn_eye(q.conjugate());
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ case 'u':
|
|
|
+ mouse_wheel(0, 1,mouse_x,mouse_y);
|
|
|
+ break;
|
|
|
+ case 'j':
|
|
|
+ mouse_wheel(0,-1,mouse_x,mouse_y);
|
|
|
+ break;
|
|
|
+ default:
|
|
|
+ if(!TwEventKeyboardGLUT(key,mouse_x,mouse_y))
|
|
|
+ {
|
|
|
+ cout<<"Unknown key command: "<<key<<" "<<int(key)<<endl;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ glutPostRedisplay();
|
|
|
+}
|
|
|
+
|
|
|
+int main(int argc, char * argv[])
|
|
|
+{
|
|
|
+ using namespace std;
|
|
|
+ using namespace Eigen;
|
|
|
+ using namespace igl;
|
|
|
+ string filename = "../shared/truck.obj";
|
|
|
+ switch(argc)
|
|
|
+ {
|
|
|
+ case 3:
|
|
|
+ out_filename = argv[2];
|
|
|
+ case 2:
|
|
|
+ // Read and prepare mesh
|
|
|
+ filename = argv[1];
|
|
|
+ break;
|
|
|
+ default:
|
|
|
+ cerr<<"Usage:"<<endl<<" ./example input.obj (output.obj)"<<endl;
|
|
|
+ cout<<endl<<"Opening default mesh..."<<endl;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ // print key commands
|
|
|
+ cout<<"[Click] and [drag] Rotate model using trackball."<<endl;
|
|
|
+ cout<<"[Z,z] Snap rotation to canonical view."<<endl;
|
|
|
+ cout<<"[Command+Z] Undo."<<endl;
|
|
|
+ cout<<"[Shift+Command+Z] Redo."<<endl;
|
|
|
+ cout<<"[^C,ESC] Exit."<<endl;
|
|
|
+
|
|
|
+ read_triangle_mesh(filename,V,F);
|
|
|
+
|
|
|
+
|
|
|
+ // Init glut
|
|
|
+ glutInit(&argc,argv);
|
|
|
+ if( !TwInit(TW_OPENGL, NULL) )
|
|
|
+ {
|
|
|
+ // A fatal error occured
|
|
|
+ fprintf(stderr, "AntTweakBar initialization failed: %s\n", TwGetLastError());
|
|
|
+ return 1;
|
|
|
+ }
|
|
|
+ // Create a tweak bar
|
|
|
+ rebar.TwNewBar("bar");
|
|
|
+ TwDefine("bar label='Components' size='200 550' text=light alpha='200' color='68 68 68'");
|
|
|
+ rebar.TwAddVarRW("camera_rotation", TW_TYPE_QUAT4D,
|
|
|
+ s.camera.m_rotation_conj.coeffs().data(), "open readonly=true");
|
|
|
+ TwType RotationTypeTW = ReTwDefineEnumFromString("RotationType",
|
|
|
+ "igl_trackball,two-axis-valuator-fixed-up");
|
|
|
+ rebar.TwAddVarCB( "rotation_type", RotationTypeTW,
|
|
|
+ set_rotation_type,get_rotation_type,NULL,"keyIncr=] keyDecr=[");
|
|
|
+ TwType CenterTypeTW = ReTwDefineEnumFromString("CenterType","orbit,fps");
|
|
|
+ rebar.TwAddVarRW("center_type", CenterTypeTW,¢er_type,
|
|
|
+ "keyIncr={ keyDecr=}");
|
|
|
+
|
|
|
+ rebar.TwAddVarRW("wireframe_visible",TW_TYPE_BOOLCPP,&wireframe_visible,"key=l");
|
|
|
+ rebar.TwAddVarRW("fill_visible",TW_TYPE_BOOLCPP,&fill_visible,"key=f");
|
|
|
+ if(out_filename != "")
|
|
|
+ {
|
|
|
+ rebar.TwAddButton("save",
|
|
|
+ saveCB,NULL,
|
|
|
+ C_STR("label='Save to `"<<out_filename<<"`' "<<
|
|
|
+ "key=s"));
|
|
|
+ }
|
|
|
+ rebar.load(REBAR_NAME);
|
|
|
+
|
|
|
+
|
|
|
+ animation_from_quat = Quaterniond(1,0,0,0);
|
|
|
+ s.camera.m_rotation_conj = animation_from_quat;
|
|
|
+ animation_start_time = get_seconds();
|
|
|
+
|
|
|
+ glutInitDisplayString( "rgba depth double samples>=8");
|
|
|
+ glutInitWindowSize(glutGet(GLUT_SCREEN_WIDTH)/2.0,glutGet(GLUT_SCREEN_HEIGHT)/2.0);
|
|
|
+ glutCreateWindow("components");
|
|
|
+ glutDisplayFunc(display);
|
|
|
+ glutReshapeFunc(reshape);
|
|
|
+ glutKeyboardFunc(key);
|
|
|
+ glutMouseFunc(mouse);
|
|
|
+ glutMotionFunc(mouse_drag);
|
|
|
+ glutPassiveMotionFunc(mouse_move);
|
|
|
+
|
|
|
+ init_components();
|
|
|
+ init_relative();
|
|
|
+ regenerate_mask();
|
|
|
+
|
|
|
+ std::cout<<"OpenGL version: "<<glGetString(GL_VERSION)<<std::endl;
|
|
|
+ glutMainLoop();
|
|
|
+
|
|
|
+ return 0;
|
|
|
+}
|