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@@ -186,9 +186,8 @@ IGL_INLINE void igl::orient_outward_ao(
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for(int c = 0;c<num_cc;c++)
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{
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- I(c) = C_vote_infinity[c].first == C_vote_infinity[c].second &&
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- C_vote_distance[c].first < C_vote_distance[c].second ||
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- C_vote_infinity[c].first < C_vote_infinity[c].second;
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+ I(c) = (C_vote_infinity[c].first == C_vote_infinity[c].second && C_vote_distance[c].first < C_vote_distance[c].second) ||
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+ C_vote_infinity[c].first < C_vote_infinity[c].second;
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}
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// flip according to I
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for(int f = 0;f<m;f++)
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