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@@ -41,7 +41,7 @@ and Windows with Visual Studio 2015 Community Edition.
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## Tutorial
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As of version 1.0, libigl includes an introductory
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-[tutorial](http://libigl.github.io/libigl/tutorial/tutorial.html) that covers many functionalities.
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+[tutorial](http://libigl.github.io/libigl/tutorial) that covers many functionalities.
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## libigl Example Project
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@@ -100,7 +100,7 @@ Hello, mesh:
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Dependencies are on a per-include basis and the majority of the functions in
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libigl depends only on the [Eigen](http://eigen.tuxfamily.org) library.
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-For more information see our [tutorial](http://libigl.github.io/libigl/tutorial/tutorial.html).
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+For more information see our [tutorial](http://libigl.github.io/libigl/tutorial).
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### Optional Dependencies
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@@ -150,7 +150,7 @@ a major _todo_ for our development.
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## Git Submodules
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Libigl uses git submodules for its _optional_ dependencies,
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in particular, those needed by the OpenGL viewer to run the examples in the
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-[tutorial](http://libigl.github.io/libigl/tutorial/tutorial.html). Git submodules allow use to treat clones of
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+[tutorial](http://libigl.github.io/libigl/tutorial). Git submodules allow use to treat clones of
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other libraries as sub-directories within ours while separating our commits.
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Read the [documentation](http://git-scm.com/docs/git-submodule) for a detailed
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explanation, but essentially our libigl repo stores a hash for each of its
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