#ifndef IGL_RANDOM_QUATERNION_H #define IGL_RANDOM_QUATERNION_H #include "igl_inline.h" #include namespace igl { // Return a random quaternion via uniform sampling of the 4-sphere template IGL_INLINE Eigen::Quaternion random_quaternion(); } #ifndef IGL_STATIC_LIBRARY #include "random_quaternion.cpp" #endif #endif