#define IGL_HEADER_ONLY #include #include #include Eigen::MatrixXd V; Eigen::MatrixXi F; int main(int argc, char *argv[]) { // Load a mesh in OFF format igl::readOFF("../shared/cube.off", V, F); // Plot the vertices and faces matrices std::cerr << "Vertices: " << std::endl << V << std::endl; std::cerr << "Faces: " << std::endl << F << std::endl; // Save the mesh in OBJ format igl::writeOBJ("cube.obj",V,F); }