#ifndef IGL_VOXEL_GRID_H #define IGL_VOXEL_GRID_H #include "igl_inline.h" #include #include namespace igl { // Construct the cell center positions of a regular voxel grid (lattice) made // of perfectly square voxels. // // Inputs: // box bounding box to enclose by grid // s number of cell centers on largest side (including 2*pad_count) // pad_count number of cells beyond box // Outputs: // GV res(0)*res(1)*res(2) by 3 list of cell center positions // res 3-long list of dimension of voxel grid IGL_INLINE void voxel_grid( const Eigen::AlignedBox3d & box, const int s, const int pad_count, Eigen::MatrixXd & GV, Eigen::RowVector3i & side); } #ifndef IGL_STATIC_LIBRARY # include "voxel_grid.cpp" #endif #endif