// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2014 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_FACE_AREAS_H #define IGL_FACE_AREAS_H #include "igl_inline.h" #include namespace igl { // Constructs a list of face areas of faces opposite each index in a tet list // // Templates: // DerivedV derived from vertex positions matrix type: i.e. MatrixXd // DerivedT derived from face indices matrix type: i.e. MatrixXi // DerivedL derived from edge lengths matrix type: i.e. MatrixXd // Inputs: // V eigen matrix #V by 3 // T #T by 3 list of mesh faces (must be triangles) // Outputs: // E #E by 2 list of edges in no particular order // // See also: adjacency_matrix template IGL_INLINE void face_areas( const Eigen::PlainObjectBase& V, const Eigen::PlainObjectBase& T, Eigen::PlainObjectBase& A); template IGL_INLINE void face_areas( const Eigen::PlainObjectBase& L, Eigen::PlainObjectBase& A); } #ifndef IGL_STATIC_LIBRARY # include "face_areas.cpp" #endif #endif