#ifndef IGL_IN_ELEMENT_H #define IGL_IN_ELEMENT_H #include #include "InElementAABB.h" #include namespace igl { // Determine whether each point in a list of points is in the elements of a // mesh. // // Inputs: // V #V by dim list of mesh vertex positions. // Ele #Ele by dim+1 list of mesh indices into #V. // Q #Q by dim list of query point positions // aabb axis-aligned bounding box tree object (see InElementAABB.h) // Outputs: // I #Q list of indices into Ele of first containing element (-1 means no // containing element) IGL_INLINE void in_element( const Eigen::MatrixXd & V, const Eigen::MatrixXi & Ele, const Eigen::MatrixXd & Q, const InElementAABB & aabb, Eigen::VectorXi & I); // Outputs: // I #Q by #Ele sparse matrix revealing whether each element contains each // point: I(q,e) means point q is in element e IGL_INLINE void in_element( const Eigen::MatrixXd & V, const Eigen::MatrixXi & Ele, const Eigen::MatrixXd & Q, const InElementAABB & aabb, Eigen::SparseMatrix & I); // // Example: // InElementAABB aabb; // aabb.init(V,Ele); }; #ifndef IGL_STATIC_LIBRARY #include "in_element.cpp" #endif #endif