#ifndef IGL_QUAD_PLANARITY_H #define IGL_QUAD_PLANARITY_H #include "igl_inline.h" #include namespace igl { // Compute planarity of the faces of a quad mesh // Inputs: // V #V by 3 eigen Matrix of mesh vertex 3D positions // F #F by 4 eigen Matrix of face (quad) indices // Output: // P #F by 1 eigen Matrix of mesh face (quad) planarities // template IGL_INLINE void quad_planarity( const Eigen::PlainObjectBase& V, const Eigen::PlainObjectBase& F, Eigen::PlainObjectBase & P); } #ifndef IGL_STATIC_LIBRARY # include "quad_planarity.cpp" #endif #endif