// Small GLUT application to test different scene rotation paradigms // #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #ifdef WIN32 #include #else #include #endif #ifndef GLUT_WHEEL_UP #define GLUT_WHEEL_UP 3 #define GLUT_WHEEL_DOWN 4 #define GLUT_WHEEL_RIGHT 5 #define GLUT_WHEEL_LEFT 6 #define GLUT_ACTIVE_COMMAND 1 #endif #include #include #include #include #include int cc_selected = -1; Eigen::MatrixXd V; Eigen::VectorXd Vmid,Vmin,Vmax; double bbd = 1.0; Eigen::MatrixXi F; Eigen::VectorXi CC; struct State { igl::Camera camera; Eigen::MatrixXd N; Eigen::MatrixXd C; } s; // See README for descriptions enum RotationType { ROTATION_TYPE_IGL_TRACKBALL = 0, ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP = 1, NUM_ROTATION_TYPES = 2, } rotation_type; enum OrientMethod { ORIENT_METHOD_OUTWARD = 0, ORIENT_METHOD_AO = 1, NUM_ORIENT_METHODS = 2, } orient_method = ORIENT_METHOD_AO; std::stack undo_stack; std::stack redo_stack; bool wireframe_visible = false; bool fill_visible = true; bool is_rotating = false; int down_x,down_y; igl::Camera down_camera; bool is_animating = false; double animation_start_time = 0; double ANIMATION_DURATION = 0.5; Eigen::Quaterniond animation_from_quat; Eigen::Quaterniond animation_to_quat; int width,height; Eigen::Vector4f light_pos(-0.1,-0.1,0.9,0); #define REBAR_NAME "temp.rbr" igl::ReTwBar rebar; // Forward void init_patches(); void init_relative(); void push_undo() { undo_stack.push(s); // Clear redo_stack = std::stack(); } void TW_CALL set_camera_rotation(const void * value, void *clientData) { using namespace std; // case current value to double const double * quat = (const double *)(value); std::copy(quat,quat+4,s.camera.rotation); } void TW_CALL set_orient_method(const void * value, void * clientData) { const OrientMethod old_orient_method = orient_method; orient_method = *(const OrientMethod *)value; if(orient_method != old_orient_method) { init_patches(); init_relative(); } } void TW_CALL get_orient_method(void * value, void *clientData) { OrientMethod * om = (OrientMethod *)(value); *om = orient_method; } void TW_CALL set_rotation_type(const void * value, void * clientData) { using namespace Eigen; using namespace std; using namespace igl; const RotationType old_rotation_type = rotation_type; rotation_type = *(const RotationType *)(value); if(rotation_type == ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP && old_rotation_type != ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP) { push_undo(); copy(s.camera.rotation,s.camera.rotation+4,animation_from_quat.coeffs().data()); const Vector3d up = animation_from_quat.matrix() * Vector3d(0,1,0); Vector3d proj_up(0,up(1),up(2)); if(proj_up.norm() == 0) { proj_up = Vector3d(0,1,0); } proj_up.normalize(); Quaterniond dq; dq = Quaterniond::FromTwoVectors(up,proj_up); animation_to_quat = dq * animation_from_quat; // start animation animation_start_time = get_seconds(); is_animating = true; } } void TW_CALL get_rotation_type(void * value, void *clientData) { RotationType * rt = (RotationType *)(value); *rt = rotation_type; } void TW_CALL get_camera_rotation(void * value, void *clientData) { using namespace std; // case current value to double double * quat = (double *)(value); std::copy(s.camera.rotation,s.camera.rotation+4,quat); } void reshape(int width, int height) { ::width = width; ::height = height; glViewport(0,0,width,height); // Send the new window size to AntTweakBar TwWindowSize(width, height); } void push_scene() { using namespace igl; using namespace std; const double angle = s.camera.angle; glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); double zNear = 1e-2; double zFar = 100; double aspect = ((double)width)/((double)height); // Amount of scaling needed to "fix" perspective z-shift double z_fix = 1.0; // 5 is far enough to see unit "things" well const double camera_z = 2; // Test if should be using true orthographic projection if(angle == 0) { glOrtho( -0.5*camera_z*aspect, 0.5*camera_z*aspect, -0.5*camera_z, 0.5*camera_z, zNear, zFar); }else { // Make sure aspect is sane aspect = aspect < 0.01 ? 0.01 : aspect; gluPerspective(angle,aspect,zNear,zFar); z_fix = 2.*tan(angle/2./360.*2.*M_PI); } glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); gluLookAt(0,0,camera_z,0,0,0,0,1,0); // Adjust scale to correct perspective glScaled(z_fix,z_fix,z_fix); // scale, pan glScaled( s.camera.zoom, s.camera.zoom, s.camera.zoom); double mat[4*4]; quat_to_mat(s.camera.rotation,mat); glMultMatrixd(mat); } void push_object() { using namespace igl; glPushMatrix(); glScaled(2./bbd,2./bbd,2./bbd); glTranslated(-Vmid(0),-Vmid(1),-Vmid(2)); } void pop_object() { glPopMatrix(); } void pop_scene() { glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); } // Set up double-sided lights void lights() { using namespace std; using namespace Eigen; glEnable(GL_LIGHTING); //glLightModelf(GL_LIGHT_MODEL_TWO_SIDE,GL_TRUE); glEnable(GL_LIGHT0); float WHITE[4] = {1,1,1,1.}; float GREY[4] = {0.4,0.4,0.4,1.}; float BLACK[4] = {0.,0.,0.,1.}; float NEAR_BLACK[4] = {0.1,0.1,0.1,1.}; Vector4f pos = light_pos; glLightfv(GL_LIGHT0,GL_AMBIENT,BLACK); glLightfv(GL_LIGHT0,GL_DIFFUSE,WHITE); glLightfv(GL_LIGHT0,GL_SPECULAR,BLACK); glLightfv(GL_LIGHT0,GL_POSITION,pos.data()); //glEnable(GL_LIGHT1); //pos(0) *= -1; //pos(1) *= -1; //pos(2) *= -1; //glLightfv(GL_LIGHT1,GL_AMBIENT,BLACK); //glLightfv(GL_LIGHT1,GL_DIFFUSE,NEAR_BLACK); //glLightfv(GL_LIGHT1,GL_SPECULAR,BLACK); //glLightfv(GL_LIGHT1,GL_POSITION,pos.data()); } void display() { using namespace igl; using namespace std; using namespace Eigen; glClearColor(1,1,1,0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); if(is_animating) { double t = (get_seconds() - animation_start_time)/ANIMATION_DURATION; if(t > 1) { t = 1; is_animating = false; } Quaterniond q; q.coeffs() = animation_to_quat.coeffs()*t + animation_from_quat.coeffs()*(1.-t); q.normalize(); copy(q.coeffs().data(),q.coeffs().data()+4,s.camera.rotation); } glEnable(GL_DEPTH_TEST); glEnable(GL_NORMALIZE); lights(); push_scene(); push_object(); // Set material properties glEnable(GL_COLOR_MATERIAL); glColorMaterial(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE); if(wireframe_visible) { glPolygonMode(GL_FRONT_AND_BACK,GL_LINE); if(fill_visible) { glColor3f(0,0,0); draw_mesh(V,F,s.N); }else { draw_mesh(V,F,s.N,s.C); } // visualize selected patch glLineWidth(10); glBegin(GL_TRIANGLES); glColor3d(0, 0, 0); // loop over faces for(int i = 0; i( width, height, 2.0, down_camera.rotation, down_x, down_y, mouse_x, mouse_y, s.camera.rotation); break; } case ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP: { Quaterniond down_q; copy(down_camera.rotation,down_camera.rotation+4,down_q.coeffs().data()); Vector3d axis(0,1,0); const double speed = 2.0; Quaterniond q; q = down_q * Quaterniond( AngleAxisd( M_PI*((double)(mouse_x-down_x))/(double)width*speed/2.0, axis.normalized())); q.normalize(); { Vector3d axis(1,0,0); const double speed = 2.0; if(axis.norm() != 0) { q = Quaterniond( AngleAxisd( M_PI*(mouse_y-down_y)/(double)width*speed/2.0, axis.normalized())) * q; q.normalize(); } } copy(q.coeffs().data(),q.coeffs().data()+4,s.camera.rotation); break; } default: break; } } } void init_relative() { using namespace Eigen; using namespace igl; per_face_normals(V,F,s.N); normalize_row_lengths(s.N,s.N); Vmax = V.colwise().maxCoeff(); Vmin = V.colwise().minCoeff(); Vmid = 0.5*(Vmax + Vmin); bbd = (Vmax-Vmin).norm(); } void randomly_color( const Eigen::VectorXi & CC, Eigen::MatrixXd & C) { using namespace Eigen; using namespace igl; using namespace std; VectorXi I; srand ( unsigned ( time(0) ) ); double num_cc = (double)CC.maxCoeff()+1.0; randperm(num_cc,I); C.resize(CC.rows(),3); for(int f = 0;f( s.camera.rotation, 1.0, s.camera.rotation); break; } case 'u': mouse_wheel(0, 1,mouse_x,mouse_y); break; case 'j': mouse_wheel(0,-1,mouse_x,mouse_y); break; case 'n': cc_selected = (cc_selected + 1) % (CC.maxCoeff() + 2); cout << "selected cc: " << cc_selected << endl; glutPostRedisplay(); break; default: if(!TwEventKeyboardGLUT(key,mouse_x,mouse_y)) { cout<<"Unknown key command: "< > vV,vN,vTC; vector > vF,vFTC,vFN; if(ext == "obj") { // Convert extension to lower case if(!igl::readOBJ(filename,vV,vTC,vN,vF,vFTC,vFN)) { return 1; } }else if(ext == "off") { // Convert extension to lower case if(!igl::readOFF(filename,vV,vF,vN)) { return 1; } }else if(ext == "wrl") { // Convert extension to lower case if(!igl::readWRL(filename,vV,vF)) { return 1; } //}else //{ // // Convert extension to lower case // MatrixXi T; // if(!igl::readMESH(filename,V,T,F)) // { // return 1; // } // //if(F.size() > T.size() || F.size() == 0) // { // boundary_faces(T,F); // } } if(vV.size() > 0) { if(!list_to_matrix(vV,V)) { return 1; } triangulate(vF,F); } MatrixXi F_unique; unique_simplices(F, F_unique); F = F_unique; init_patches(); init_relative(); randomly_color(CC,s.C); // Init glut glutInit(&argc,argv); if( !TwInit(TW_OPENGL, NULL) ) { // A fatal error occured fprintf(stderr, "AntTweakBar initialization failed: %s\n", TwGetLastError()); return 1; } // Create a tweak bar rebar.TwNewBar("TweakBar"); rebar.TwAddVarCB("camera_rotation", TW_TYPE_QUAT4D, set_camera_rotation,get_camera_rotation, NULL, "open readonly=true"); TwEnumVal RotationTypesEV[NUM_ROTATION_TYPES] = { {ROTATION_TYPE_IGL_TRACKBALL,"igl trackball"}, {ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP,"two axis fixed up"} }; TwType RotationTypeTW = ReTwDefineEnum( "RotationType", RotationTypesEV, NUM_ROTATION_TYPES); rebar.TwAddVarCB( "rotation_type", RotationTypeTW, set_rotation_type,get_rotation_type,NULL,"keyIncr=] keyDecr=["); TwEnumVal OrientMethodEV[NUM_ORIENT_METHODS] = { {ORIENT_METHOD_OUTWARD,"outward"}, {ORIENT_METHOD_AO,"ambient occlusion"} }; TwType OrientMethodTW = ReTwDefineEnum( "OrientMethod", OrientMethodEV, NUM_ROTATION_TYPES); rebar.TwAddVarCB( "orient_method", OrientMethodTW, set_orient_method,get_orient_method,NULL,"keyIncr=< keyDecr=>"); rebar.TwAddVarRW("wireframe_visible",TW_TYPE_BOOLCPP,&wireframe_visible,"key=l"); rebar.TwAddVarRW("fill_visible",TW_TYPE_BOOLCPP,&fill_visible,"key=f"); rebar.TwAddButton("randomize colors",randomize_colors,NULL,"key=c"); rebar.load(REBAR_NAME); animation_from_quat = Quaterniond(1,0,0,0); copy(s.camera.rotation,s.camera.rotation+4,animation_to_quat.coeffs().data()); animation_start_time = get_seconds(); // Init antweakbar #ifdef __APPLE__ glutInitDisplayString( "rgba depth double samples>=8"); #else glutInitDisplayString( "rgba depth double "); // samples>=8 somehow not supported on Kenshi's machines...? #endif glutInitWindowSize(glutGet(GLUT_SCREEN_WIDTH)/2.0,glutGet(GLUT_SCREEN_HEIGHT)/2.0); glutCreateWindow("patches"); glutDisplayFunc(display); glutReshapeFunc(reshape); glutKeyboardFunc(key); glutMouseFunc(mouse); glutMotionFunc(mouse_drag); glutPassiveMotionFunc((GLUTmousemotionfun)TwEventMouseMotionGLUT); glutMainLoop(); return 0; }