#ifndef IGL_MARCHINGCUBES_H #define IGL_MARCHINGCUBES_H #include "igl_inline.h" #include namespace igl { // marching_cubes( values, points, x_res, y_res, z_res, vertices, faces ) // // performs marching cubes reconstruction on the grid defined by values, and // points, and generates vertices and faces // // Input: // xres, yres, zres resolutions of the grid in x,y,z dimensions // values #number_of_grid_points x 1 array -- the scalar values of an // implicit function defined on the grid points (<0 in the inside of the // surface, 0 on the border, >0 outside) // points #number_of_grid_points x 3 array -- 3-D positions of the grid // points, ordered in x,y,z order: // points[index] = the point at (x,y,z) where : // x = (index % (xres -1), // y = (index / (xres-1)) %(yres-1), // z = index / (xres -1) / (yres -1) ). // where x,y,z index x, y, z dimensions // i.e. index = x + y*xres + z*xres*yres // Output: // vertices #V by 3 list of mesh vertex positions // faces #F by 3 list of mesh triangle indices // template IGL_INLINE void marching_cubes( const Eigen::Matrix &values, const Eigen::Matrix &points, const unsigned x_res, const unsigned y_res, const unsigned z_res, Eigen::PlainObjectBase &vertices, Eigen::PlainObjectBase &faces); } #ifdef IGL_HEADER_ONLY # include "marching_cubes.cpp" #endif #endif