#ifndef IGL_BOUNDING_BOX_DIAGONAL_H #define IGL_BOUNDING_BOX_DIAGONAL_H #include "igl_inline.h" #include namespace igl { // Compute the length of the diagonal of a given meshes axis-aligned bounding // box // // Inputs: // V #V by 3 list of vertex positions // F #F by 3 list of triangle indices into V // Returns length of bounding box diagonal IGL_INLINE double bounding_box_diagonal( const Eigen::MatrixXd & V); } #ifdef IGL_HEADER_ONLY # include "bounding_box_diagonal.cpp" #endif #endif