#ifndef IGL_IS_BORDER_VERTEX_H #define IGL_IS_BORDER_VERTEX_H #include "igl_inline.h" #include #include namespace igl { // Determine vertices on open boundary of a (manifold) mesh with triangle // faces F // // Inputs: // V #V by dim list of vertex positions // F #F by 3 list of triangle indices // Returns vector of indices of vertices on open boundary of F // // Known Bugs: does not depend on V // template IGL_INLINE std::vector is_border_vertex( const Eigen::PlainObjectBase &V, const Eigen::PlainObjectBase &F); } #ifdef IGL_HEADER_ONLY # include "is_border_vertex.cpp" #endif #endif