#ifndef IGL_IS_MANIFOLD_H #define IGL_IS_MANIFOLD_H #include "igl_inline.h" #include #include namespace igl { // check if the mesh is edge-manifold // // Not clear whether this returns true or false if the mesh is disc topology // // Known Bugs: // Does not check for non-manifold vertices template IGL_INLINE bool is_manifold(const Eigen::PlainObjectBase& V, const Eigen::PlainObjectBase& F); } #ifdef IGL_HEADER_ONLY # include "is_manifold.cpp" #endif #endif