#ifndef IGL_READOBJ_H #define IGL_READOBJ_H #include "igl_inline.h" // History: // return type changed from void to bool Alec 18 Sept 2011 // added pure vector of vectors version that has much more support Alec 31 Oct // 2011 #ifndef IGL_NO_EIGEN # include #endif #include #include namespace igl { // Read a mesh from an ascii obj file, filling in vertex positions, normals // and texture coordinates. Mesh may have faces of any number of degree // // Templates: // Scalar type for positions and vectors (will be read as double and cast // to Scalar) // Index type for indices (will be read as int and cast to Index) // Inputs: // str path to .obj file // Outputs: // V double matrix of vertex positions #V by 3 // F #F list of face indices into vertex positions // TC double matrix of texture coordinats #TC by 2 // FTC #F list of face indices into vertex texture coordinates // N double matrix of corner normals #N by 3 // FN #F list of face indices into vertex normals // Returns true on success, false on errors template IGL_INLINE bool readOBJ( const std::string obj_file_name, std::vector > & V, std::vector > & TC, std::vector > & N, std::vector > & F, std::vector > & FTC, std::vector > & FN); #ifndef IGL_NO_EIGEN //! Read a mesh from an ascii obj file // Inputs: // str path to .obj file // Outputs: // V eigen matrix #V by 3 // F eigen matrix #F by 3 // // KNOWN BUG: This only knows how to read *triangle* meshes. It will probably // crash or give garbage on anything else. // // KNOWN BUG: This only knows how to face lines without normal or texture // indices. It will probably crash or give garbage on anything else. // // KNOWN BUG: The order of the attributes is different than the vector // version above template IGL_INLINE bool readOBJ( const std::string str, Eigen::PlainObjectBase& V, Eigen::PlainObjectBase& F, Eigen::PlainObjectBase& CN, Eigen::PlainObjectBase& FN, Eigen::PlainObjectBase& TC, Eigen::PlainObjectBase& FTC); //! Read a poly mesh from an ascii obj file // Inputs: // str path to .obj file // Outputs: // V eigen matrix #V by 3 // POLYF vector of vector with face indices // // // KNOWN BUG: This only knows how to face lines without normal or texture // indices. It will probably crash or give garbage on anything else. // // KNOWN BUG: The order of the attributes is different than the vector // version above template < typename DerivedV, typename DerivedF, typename DerivedT, typename Index> IGL_INLINE bool readOBJPoly( const std::string str, Eigen::PlainObjectBase& V, std::vector >& F, Eigen::PlainObjectBase& CN, Eigen::PlainObjectBase& FN, Eigen::PlainObjectBase& TC, Eigen::PlainObjectBase& FTC); //! Read a mesh from an ascii obj file // Inputs: // str path to .obj file // Outputs: // V eigen matrix #V by 3 // F eigen matrix #F by 3 // // KNOWN BUG: This only knows how to read *triangle* meshes. It will probably // crash or give garbage on anything else. // // KNOWN BUG: This only knows how to face lines without normal or texture // indices. It will probably crash or give garbage on anything else. template IGL_INLINE bool readOBJ( const std::string str, Eigen::PlainObjectBase& V, Eigen::PlainObjectBase& F); #endif } #ifdef IGL_HEADER_ONLY # include "readOBJ.cpp" #endif #endif