#ifndef IGL_READOFF_H #define IGL_READOFF_H #include "igl_inline.h" // History: // return type changed from void to bool Alec 18 Sept 2011 #ifndef IGL_NO_EIGEN # include #endif #include #include namespace igl { // Read a mesh from an ascii obj file, filling in vertex positions, normals // and texture coordinates. Mesh may have faces of any number of degree // // Templates: // Scalar type for positions and vectors (will be read as double and cast // to Scalar) // Index type for indices (will be read as int and cast to Index) // Inputs: // str path to .obj file // Outputs: // V double matrix of vertex positions #V by 3 // F #F list of face indices into vertex positions // TC double matrix of texture coordinats #TC by 2 // FTC #F list of face indices into vertex texture coordinates // N double matrix of corner normals #N by 3 // FN #F list of face indices into vertex normals // Returns true on success, false on errors template IGL_INLINE bool readOFF( const std::string off_file_name, std::vector > & V, std::vector > & F, std::vector > & N); #ifndef IGL_NO_EIGEN // read mesh from a ascii off file // Inputs: // str path to .off file // Outputs: // V eigen double matrix #V by 3 // F eigen int matrix #F by 3 template IGL_INLINE bool readOFF( const std::string str, Eigen::PlainObjectBase& V, Eigen::PlainObjectBase& F); template IGL_INLINE bool readOFF( const std::string str, Eigen::PlainObjectBase& V, Eigen::PlainObjectBase& F, Eigen::PlainObjectBase& N); #endif } #ifdef IGL_HEADER_ONLY # include "readOFF.cpp" #endif #endif