#ifndef IGL_READTGF_H #define IGL_READTGF_H #include "igl_inline.h" #include #include #ifndef IGL_NO_EIGEN #include #endif namespace igl { // READTGF // // [V,E,P,BE,CE,PE] = readTGF(filename) // // Read a graph from a .tgf file // // Input: // filename .tgf file name // Ouput: // V # vertices by 3 list of vertex positions // E # edges by 2 list of edge indices // P # point-handles list of point handle indices // BE # bone-edges by 2 list of bone-edge indices // CE # cage-edges by 2 list of cage-edge indices // PE # pseudo-edges by 2 list of pseudo-edge indices // // Assumes that graph vertices are 3 dimensional IGL_INLINE bool readTGF( const std::string tgf_filename, std::vector > & C, std::vector > & E, std::vector & P, std::vector > & BE, std::vector > & CE, std::vector > & PE); #ifndef IGL_NO_EIGEN IGL_INLINE bool readTGF( const std::string tgf_filename, Eigen::MatrixXd & C, Eigen::MatrixXi & E, Eigen::VectorXi & P, Eigen::MatrixXi & BE, Eigen::MatrixXi & CE, Eigen::MatrixXi & PE); #endif } #ifdef IGL_HEADER_ONLY # include "readTGF.cpp" #endif #endif