#ifndef IGL_REMOVE_DUPLICATE_VERTICES_H #define IGL_REMOVE_DUPLICATE_VERTICES_H #include "igl_inline.h" #include namespace igl { // REMOVE_DUPLICATE_VERTICES Remove duplicate vertices upto a uniqueness // tolerance (epsilon) // // Inputs: // V #V by dim list of vertex positions // epsilon uniqueness tolerance (significant digit), can probably think of // this as a tolerance on L1 distance // Outputs: // SV #SV by dim new list of vertex positions // SVI #V by 1 list of indices so SV = V(SVI,:) // SVJ #SV by 1 list of indices so V = SV(SVJ,:) // // Example: // % Mesh in (V,F) // [SV,SVI,SVJ] = remove_duplicate_vertices(V,1e-7); // % remap faces // SF = SVJ(F); // template < typename DerivedV, typename DerivedSV, typename DerivedSVI, typename DerivedSVJ> IGL_INLINE void remove_duplicate_vertices( const Eigen::PlainObjectBase& V, const double epsilon, Eigen::PlainObjectBase& SV, Eigen::PlainObjectBase& SVI, Eigen::PlainObjectBase& SVJ); // Wrapper that also remaps given faces (F) --> (SF) so that SF index SV template < typename DerivedV, typename DerivedF, typename DerivedSV, typename DerivedSVI, typename DerivedSVJ, typename DerivedSF> IGL_INLINE void remove_duplicate_vertices( const Eigen::PlainObjectBase& V, const Eigen::PlainObjectBase& F, const double epsilon, Eigen::PlainObjectBase& SV, Eigen::PlainObjectBase& SVI, Eigen::PlainObjectBase& SVJ, Eigen::PlainObjectBase& SF); } #ifdef IGL_HEADER_ONLY # include "remove_duplicate_vertices.cpp" #endif #endif