#ifndef IGL_UNPROJECT_H #define IGL_UNPROJECT_H #include "igl_inline.h" #include namespace igl { // Wrapper for gluUnproject that uses the current GL_MODELVIEW_MATRIX, // GL_PROJECTION_MATRIX, and GL_VIEWPORT // Inputs: // win* screen space x, y, and z coordinates respectively // Outputs: // obj* pointers to 3D objects' x, y, and z coordinates respectively // Returns return value of gluUnProject call IGL_INLINE int unproject( const double winX, const double winY, const double winZ, double* objX, double* objY, double* objZ); template IGL_INLINE int unproject( const Eigen::PlainObjectBase & win, Eigen::PlainObjectBase & obj); template IGL_INLINE Eigen::PlainObjectBase unproject( const Eigen::PlainObjectBase & win); } #ifdef IGL_HEADER_ONLY # include "unproject.cpp" #endif #endif