#ifndef IGL_VIEW_AXIS_H #define IGL_VIEW_AXIS_H #include "igl_inline.h" namespace igl { // Determines the view axis or depth axis of the current gl matrix // Outputs: // x pointer to x-coordinate in scene coordinates of the un-normalized // viewing axis // y pointer to y-coordinate in scene coordinates of the un-normalized // viewing axis // z pointer to z-coordinate in scene coordinates of the un-normalized // viewing axis // mv pointer to modelview matrix // // Note: View axis is returned *UN-normalized* IGL_INLINE void view_axis(double * x, double * y, double * z); IGL_INLINE void view_axis(const double * mv, double * x, double * y, double * z); }; #ifdef IGL_HEADER_ONLY # include "view_axis.cpp" #endif #endif