# Add the igl library to the modules search path import sys, os sys.path.insert(0, os.getcwd() + "/../") import igl V = igl.eigen.MatrixXd() F = igl.eigen.MatrixXi() V_uv = igl.eigen.MatrixXd() def key_down(viewer, key, modifier): if key == ord('1'): # Plot the 3D mesh viewer.data.set_mesh(V,F) viewer.core.align_camera_center(V,F) elif key == ord('2'): # Plot the mesh in 2D using the UV coordinates as vertex coordinates viewer.data.set_mesh(V_uv,F) viewer.core.align_camera_center(V_uv,F) viewer.data.compute_normals() return False # Load a mesh in OFF format igl.readOFF("../../tutorial/shared/camelhead.off", V, F); # Fix two points on the boundary bnd = igl.eigen.MatrixXi() b = igl.eigen.MatrixXi(2,1) igl.boundary_loop(F,bnd) b[0] = bnd[0] b[1] = bnd[int(bnd.size()/2)] bc = igl.eigen.MatrixXd([[0,0],[1,0]]) # LSCM parametrization igl.lscm(V,F,b,bc,V_uv) # Scale the uv V_uv *= 5 # Plot the mesh viewer = igl.viewer.Viewer() viewer.data.set_mesh(V, F) viewer.data.set_uv(V_uv) viewer.callback_key_down = key_down # Disable wireframe viewer.core.show_lines = False # Draw checkerboard texture viewer.core.show_texture = True # Launch the viewer viewer.launch()