// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2015 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_HAUSDORFF_H #define IGL_HAUSDORFF_H #include "igl_inline.h" #include namespace igl { // HAUSDORFF compute lower and upper bounds on the **directed** (asymmetric) // Hausdorff distance from mesh (VA,FA) to mesh (VB,FB) within a given error // bound epsilon: // // l(A,B) ≤ max min d(a,b) ≤ u(A,B) // a∈A b∈B // u(A,B)-l(A,B) ≤ epsilon // // This is mostly an implementation of "Fast and accurate Hausdorff distance // calculation between meshes" [Guthe et al. 2005], with some ideas from // "Interactive Hausdorff Distance Computation for General Polygonal Models" // [Tang et al. 2009]. // // Inputs: // VA #VA by 3 list of vertex positions // FA #FA by 3 list of face indices into VA // VB #VB by 3 list of vertex positions // FB #FB by 3 list of face indices into VB // eps desired bound on error // Outputs: // lower lower bound on directed Hausdorff distance // upper upper bound on directed Hausdorff distance template < typename DerivedVA, typename DerivedFA, typename DerivedVB, typename DerivedFB, typename Scalar> IGL_INLINE void hausdorff( const Eigen::PlainObjectBase & OVA, const Eigen::PlainObjectBase & OFA, const Eigen::PlainObjectBase & VB, const Eigen::PlainObjectBase & FB, const Scalar eps, Scalar & lower, Scalar & upper); // HAUSDORFF compute the **symmetric** Hausdorff distance between mesh // (VA,FA) and mesh (VB,FB). That is: // // d(A,B) = max ( max min d(a,b) , max min d(b,a) ) // a∈A b∈B b∈B a∈A // // Note: this is an iterative method that will compute the distance within // double precision epsilon times the bounding box diagonal of the combined // meshes A and B. // // Inputs: // VA #VA by 3 list of vertex positions // FA #FA by 3 list of face indices into VA // VB #VB by 3 list of vertex positions // FB #FB by 3 list of face indices into VB // Outputs: // d hausdorff distance // template < typename DerivedVA, typename DerivedFA, typename DerivedVB, typename DerivedFB, typename Scalar> IGL_INLINE void hausdorff( const Eigen::PlainObjectBase & VA, const Eigen::PlainObjectBase & FA, const Eigen::PlainObjectBase & VB, const Eigen::PlainObjectBase & FB, Scalar & d); } #ifndef IGL_STATIC_LIBRARY # include "hausdorff.cpp" #endif #endif