#ifndef IGL_POINT_IN_CIRCLE #define IGL_POINT_IN_CIRCLE namespace igl { // Determine if 2d point is in a circle // Inputs: // qx x-coordinate of query point // qy y-coordinate of query point // cx x-coordinate of circle center // cy y-coordinate of circle center // r radius of circle // Returns true if query point is in circle, false otherwise inline bool point_in_circle( const double qx, const double qy, const double cx, const double cy, const double r); } // Implementation inline bool igl::point_in_circle( const double qx, const double qy, const double cx, const double cy, const double r) { return (qx-cx)*(qx-cx) + (qy-cy)*(qy-cy) - r*r < 0; } #endif