#ifndef IGL_CYLINDER_H #define IGL_CYLINDER_H #include "igl_inline.h" #include namespace igl { // Construct a triangle mesh of a cylinder (without caps) // // Inputs: // axis_devisions number of vertices _around the cylinder_ // height_devisions number of vertices _up the cylinder_ // Outputs: // V #V by 3 list of mesh vertex positions // F #F by 3 list of triangle indices into V // template IGL_INLINE void cylinder( const int axis_devisions, const int height_devisions, Eigen::PlainObjectBase & V, Eigen::PlainObjectBase & F); } #ifndef IGL_STATIC_LIBRARY # include "cylinder.cpp" #endif #endif