#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #ifdef __APPLE__ # include #else # include #endif #include #include #include #include // Width and height of window int width,height; // Rotation of scene float scene_rot[4] = {0,0,0,1}; // information at mouse down float down_scene_rot[4] = {0,0,0,1}; bool trackball_on = false; int down_mouse_x,down_mouse_y; // Position of light float light_pos[4] = {0.1,0.1,-0.9,0}; // Vertex positions, normals, colors and centroid Eigen::MatrixXd V,N,C,mid; // Faces Eigen::MatrixXi F; // Bounding box diagonal length double bbd; igl::EmbreeIntersector ei; // Running ambient occlusion Eigen::VectorXd S; int tot_num_samples = 0; #define REBAR_NAME "temp.rbr" igl::ReTwBar rebar; // Pointer to the tweak bar bool lights_on = true; Eigen::Vector4f color(0.4,0.8,0.3,1.0); double ao_factor = 1.0; bool ao_normalize = false; bool ao_on = false; double light_intensity = 1.0; void reshape(int width,int height) { using namespace std; // Save width and height ::width = width; ::height = height; glMatrixMode(GL_PROJECTION); glLoadIdentity(); glViewport(0,0,width,height); // Send the new window size to AntTweakBar TwWindowSize(width, height); } // Set up projection and model view of scene void push_scene() { using namespace igl; glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45,(double)width/(double)height,1e-2,100); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(0,0,3,0,0,0,0,1,0); glPushMatrix(); float mat[4*4]; quat_to_mat(scene_rot,mat); glMultMatrixf(mat); } void pop_scene() { glPopMatrix(); } // Scale and shift for object void push_object() { glPushMatrix(); glScaled(2./bbd,2./bbd,2./bbd); glTranslated(-mid(0,0),-mid(0,1),-mid(0,2)); } void pop_object() { glPopMatrix(); } // Set up double-sided lights void lights() { using namespace std; glEnable(GL_LIGHTING); glLightModelf(GL_LIGHT_MODEL_TWO_SIDE,GL_TRUE); glEnable(GL_LIGHT0); glEnable(GL_LIGHT1); float amb[4]; amb[0] = amb[1] = amb[2] = light_intensity; amb[3] = 1.0; float diff[4] = {0.0,0.0,0.0,0.0}; diff[0] = diff[1] = diff[2] = (1.0 - light_intensity/0.4);; diff[3] = 1.0; float zeros[4] = {0.0,0.0,0.0,0.0}; float pos[4]; copy(light_pos,light_pos+4,pos); glLightfv(GL_LIGHT0,GL_AMBIENT,amb); glLightfv(GL_LIGHT0,GL_DIFFUSE,diff); glLightfv(GL_LIGHT0,GL_SPECULAR,zeros); glLightfv(GL_LIGHT0,GL_POSITION,pos); pos[0] *= -1; pos[1] *= -1; pos[2] *= -1; glLightfv(GL_LIGHT1,GL_AMBIENT,amb); glLightfv(GL_LIGHT1,GL_DIFFUSE,diff); glLightfv(GL_LIGHT1,GL_SPECULAR,zeros); glLightfv(GL_LIGHT1,GL_POSITION,pos); } const float back[4] = {30.0/255.0,30.0/255.0,50.0/255.0,0}; void display() { using namespace Eigen; using namespace igl; using namespace std; if(!trackball_on && tot_num_samples < 10000) { if(S.size() == 0) { S.resize(V.rows()); S.setZero(); } VectorXd Si; const int num_samples = 20; ambient_occlusion(ei,V,N,num_samples,Si); S *= (double)tot_num_samples; S += Si*(double)num_samples; tot_num_samples += num_samples; S /= (double)tot_num_samples; } // Convert to 1-intensity C.conservativeResize(S.rows(),3); if(ao_on) { C<( width, height, 2, down_scene_rot, down_mouse_x, down_mouse_y, mouse_x, mouse_y, scene_rot); }else { TwEventMouseMotionGLUT(mouse_x, mouse_y); } } void key(unsigned char key, int mouse_x, int mouse_y) { using namespace std; switch(key) { // ESC case char(27): rebar.save(REBAR_NAME); // ^C case char(3): exit(0); default: if(!TwEventKeyboardGLUT(key,mouse_x,mouse_y)) { cout<<"Unknown key command: "< > vV,vN,vTC; vector > vF,vFTC,vFN; if(ext == "obj") { // Convert extension to lower case if(!igl::readOBJ(filename,vV,vTC,vN,vF,vFTC,vFN)) { return 1; } }else if(ext == "off") { // Convert extension to lower case if(!igl::readOFF(filename,vV,vF,vN)) { return 1; } }else if(ext == "wrl") { // Convert extension to lower case if(!igl::readWRL(filename,vV,vF)) { return 1; } //}else //{ // // Convert extension to lower case // MatrixXi T; // if(!igl::readMESH(filename,V,T,F)) // { // return 1; // } // //if(F.size() > T.size() || F.size() == 0) // { // boundary_faces(T,F); // } } if(vV.size() > 0) { if(!list_to_matrix(vV,V)) { return 1; } triangulate(vF,F); } // Compute normals, centroid, colors, bounding box diagonal per_vertex_normals(V,F,N); mid = 0.5*(V.colwise().maxCoeff() + V.colwise().minCoeff()); bbd = (V.colwise().maxCoeff() - V.colwise().minCoeff()).maxCoeff(); // Init embree cout<<"init embree..."<(V,F); // Init glut glutInit(&argc,argv); if( !TwInit(TW_OPENGL, NULL) ) { // A fatal error occured fprintf(stderr, "AntTweakBar initialization failed: %s\n", TwGetLastError()); return 1; } // Create a tweak bar rebar.TwNewBar("TweakBar"); rebar.TwAddVarRW("scene_rot", TW_TYPE_QUAT4F, &scene_rot, ""); rebar.TwAddVarRW("lights_on", TW_TYPE_BOOLCPP, &lights_on, "key=l"); rebar.TwAddVarRW("color", TW_TYPE_COLOR4F, color.data(), "colormode=hls"); rebar.TwAddVarRW("ao_factor", TW_TYPE_DOUBLE, &ao_factor, "min=0 max=1 step=0.2 keyIncr=] keyDecr=[ "); rebar.TwAddVarRW("ao_normalize", TW_TYPE_BOOLCPP, &ao_normalize, "key=n"); rebar.TwAddVarRW("ao_on", TW_TYPE_BOOLCPP, &ao_on, "key=a"); rebar.TwAddVarRW("light_intensity", TW_TYPE_DOUBLE, &light_intensity, "min=0 max=0.4 step=0.1 keyIncr=} keyDecr={ "); rebar.load(REBAR_NAME); glutInitDisplayString( "rgba depth double samples>=8 "); glutInitWindowSize(glutGet(GLUT_SCREEN_WIDTH)/2.0,glutGet(GLUT_SCREEN_HEIGHT)); glutCreateWindow("ambient-occlusion"); glutDisplayFunc(display); glutReshapeFunc(reshape); glutKeyboardFunc(key); glutMouseFunc(mouse); glutMotionFunc(mouse_drag); glutPassiveMotionFunc((GLUTmousemotionfun)TwEventMouseMotionGLUT); glutMainLoop(); return 0; }