#ifndef IGL_AVERAGEEDGELENGTH_H #define IGL_AVERAGEEDGELENGTH_H #include "igl/igl_inline.h" #include #include #include namespace igl { // Compute the average edge length for the given triangle mesh // Templates: // DerivedV derived from vertex positions matrix type: i.e. MatrixXd // DerivedF derived from face indices matrix type: i.e. MatrixXi // DerivedL derived from edge lengths matrix type: i.e. MatrixXd // Inputs: // V eigen matrix #V by 3 // F #F by 3 list of mesh faces (must be triangles) // Outputs: // l average edge length // // See also: adjacency_matrix template IGL_INLINE double avg_edge_length( const Eigen::PlainObjectBase& V, const Eigen::PlainObjectBase& F); } //#ifdef IGL_HEADER_ONLY # include "avg_edge_length.cpp" //#endif #endif