#ifndef IGL_BARYCENTER_H #define IGL_BARYCENTER_H #include "igl_inline.h" #include namespace igl { // BARYCENTER // // B = barycenter(V,F) // // Compute the barycenter of every triangle // // Inputs: // V #V x dim matrix of vertex coordinates // F #F x simplex_size matrix of indices of triangle corners // Output: // BC a #F x dim matrix of 3d vertices template < typename DerivedV, typename DerivedF, typename DerivedBC> IGL_INLINE void barycenter( const Eigen::PlainObjectBase & V, const Eigen::PlainObjectBase & F, Eigen::PlainObjectBase & BC); } #ifdef IGL_HEADER_ONLY # include "barycenter.cpp" #endif #endif