#ifndef IGL_VF_H #define IGL_VF_H #include "igl_inline.h" #include #include namespace igl { // Constructs the vertex-face topology of a given mesh (V,F) // Inputs: // V #V by 3 list of vertex coordinates // F #F by dim list of mesh faces (must be triangles) // Outputs: // // // See also: edges, cotmatrix, diag, vv template IGL_INLINE void vf( const Eigen::PlainObjectBase& V, const Eigen::PlainObjectBase& F, std::vector >& VF, std::vector >& VFi); } #ifdef IGL_HEADER_ONLY # include "vf.cpp" #endif #endif