# This file is part of libigl, a simple c++ geometry processing library. # # Copyright (C) 2017 Sebastian Koch and Daniele Panozzo # # This Source Code Form is subject to the terms of the Mozilla Public License # v. 2.0. If a copy of the MPL was not distributed with this file, You can # obtain one at http://mozilla.org/MPL/2.0/. import sys, os # Add the igl library to the modules search path sys.path.insert(0, os.getcwd() + "/../") import pyigl as igl from shared import TUTORIAL_SHARED_PATH # Load a mesh in OFF format V = igl.eigen.MatrixXd() F = igl.eigen.MatrixXi() igl.readOFF(TUTORIAL_SHARED_PATH + "cube.off", V, F) # Print the vertices and faces matrices (commented out to make this file compatible with python 2.x and 3.x) # print("Vertices: \n", V, sep='') # print("Faces: \n", F, sep='') # Save the mesh in OBJ format igl.writeOBJ("cube.obj",V,F)