# This file is part of libigl, a simple c++ geometry processing library. # # Copyright (C) 2017 Sebastian Koch and Daniele Panozzo # # This Source Code Form is subject to the terms of the Mozilla Public License # v. 2.0. If a copy of the MPL was not distributed with this file, You can # obtain one at http://mozilla.org/MPL/2.0/. import sys, os # Add the igl library to the modules search path sys.path.insert(0, os.getcwd() + "/../") import pyigl as igl from shared import check_dependencies dependencies = ["triangle", "viewer"] check_dependencies(dependencies) # Input polygon V = igl.eigen.MatrixXd([[-1, -1], [1, -1], [1, 1], [-1, 1], [-2, -2], [2, -2], [2, 2], [-2, 2]]) E = igl.eigen.MatrixXi([[0, 1], [1, 2], [2, 3], [3, 0], [4, 5], [5, 6], [6,7], [7,4]]) H = igl.eigen.MatrixXd([[0, 0]]) # Triangulated Interior V2 = igl.eigen.MatrixXd() F2 = igl.eigen.MatrixXi() igl.triangle.triangulate(V, E, H, "a0.005q", V2, F2) # Plot the mesh viewer = igl.viewer.Viewer() viewer.data.set_mesh(V2, F2) viewer.launch()