# CMakeLists.txt -- Build system for the pybind11 examples # # Copyright (c) 2015 Wenzel Jakob # # All rights reserved. Use of this source code is governed by a # BSD-style license that can be found in the LICENSE file. cmake_minimum_required(VERSION 2.8) project(pybind) if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES) message(STATUS "Setting build type to 'MinSizeRel' as none was specified.") set(CMAKE_BUILD_TYPE MinSizeRel CACHE STRING "Choose the type of build." FORCE) set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "MinSizeRel" "RelWithDebInfo") endif() if (true) SET(PYTHON_LIBRARIES "/usr/local/Cellar/python3/3.4.3_2/Frameworks/Python.framework/Versions/3.4/lib/libpython3.4m.dylib") SET(PYTHON_INCLUDE_DIR "/usr/local/Cellar/python3/3.4.3_2/Frameworks/Python.framework/Versions/3.4/include/python3.4m") #set(Python_ADDITIONAL_VERSIONS 3.4 3.5 3.6) find_package(PythonLibs REQUIRED) find_package(PythonInterp REQUIRED) else() SET(PYTHON_LIBRARIES "/usr/local/Cellar/python3/3.4.3_2/Frameworks/Python.framework/Versions/3.4/lib/libpython3.4m.dylib") SET(PYTHON_INCLUDE_DIR "/usr/local/Cellar/python3/3.4.3_2/Frameworks/Python.framework/Versions/3.4/include/python3.4m") set(Python_ADDITIONAL_VERSIONS 3.4 3.5 3.6) find_package(PythonLibs 3 REQUIRED) find_package(PythonInterp 3 REQUIRED) endif() string(TOUPPER "${CMAKE_BUILD_TYPE}" U_CMAKE_BUILD_TYPE) if (UNIX) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11") if (NOT ${U_CMAKE_BUILD_TYPE} MATCHES DEBUG) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden -flto") endif() endif() # Compile with compiler warnings turned on if(MSVC) if(CMAKE_CXX_FLAGS MATCHES "/W[0-4]") string(REGEX REPLACE "/W[0-4]" "/W4" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}") else() set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W4") endif() else() set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra") endif() include_directories(${PYTHON_INCLUDE_DIR} include) ## include pybing include_directories(${PROJECT_SOURCE_DIR}/../external/pybind11/include) ## include eigen include_directories(${PROJECT_SOURCE_DIR}/../external/nanogui/ext/eigen) ## include libigl include_directories(${PROJECT_SOURCE_DIR}/../include) # include nanogui and dependencies add_subdirectory("../external/nanogui/" "nanogui") include_directories("../external/nanogui/include") include_directories("../external/nanogui/ext/nanovg/src") list(APPEND SHARED_LIBRARIES "nanogui" "glfw") add_library(igl SHARED python.cpp py_vector.cpp py_igl.cpp py_doc.cpp py_igl_viewer.cpp ) # if(NOT APPLE) # find_package(GLEW REQUIRED) # endif(NOT APPLE) if(APPLE) set(CMAKE_SHARED_LINKER_FLAGS "-framework OpenGL -framework Cocoa") endif (APPLE) #APPLE # # if(UNIX AND NOT APPLE) # set(CMAKE_CXX_LINK_EXECUTABLE "${CMAKE_CXX_LINK_EXECUTABLE} -lGL -lGLU -lrt -lX11 -lXxf86vm -lXrandr -lpthread -lXi -lXcursor -lXinerama ") # set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mavx") # endif(UNIX AND NOT APPLE) set_target_properties(igl PROPERTIES PREFIX "") set_target_properties(igl PROPERTIES LIBRARY_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}) target_link_libraries(igl ${SHARED_LIBRARIES}) if (WIN32) if (MSVC) # Enforce size-based optimization and link time code generation on MSVC (~30% smaller binaries in experiments) set_target_properties(igl PROPERTIES COMPILE_FLAGS "/Os /GL") set_target_properties(igl PROPERTIES LINK_FLAGS "/LTCG") endif() # .PYD file extension on Windows set_target_properties(igl PROPERTIES SUFFIX ".pyd") # Link against the Python shared library target_link_libraries(igl ${PYTHON_LIBRARY}) elseif (UNIX) # It's quite common to have multiple copies of the same Python version # installed on one's system. E.g.: one copy from the OS and another copy # that's statically linked into an application like Blender or Maya. # If we link our plugin library against the OS Python here and import it # into Blender or Maya later on, this will cause segfaults when multiple # conflicting Python instances are active at the same time. # Windows does not seem to be affected by this issue. The solution for Linux # and Mac OS is simple: we just don't link against the Python library. The # resulting shared library will have missing symbols, but that's perfectly # fine -- they will be resolved at import time. # .SO file extension on Linux/Mac OS set_target_properties(igl PROPERTIES SUFFIX ".so") # Strip unnecessary sections of the binary on Linux/Mac OS if(APPLE) set_target_properties(igl PROPERTIES MACOSX_RPATH ".") set_target_properties(igl PROPERTIES LINK_FLAGS "-undefined dynamic_lookup -dead_strip") if (NOT ${U_CMAKE_BUILD_TYPE} MATCHES DEBUG) add_custom_command(TARGET igl POST_BUILD COMMAND strip -u -r ${CMAKE_CURRENT_BINARY_DIR}/igl.so) endif() else() if (NOT ${U_CMAKE_BUILD_TYPE} MATCHES DEBUG) add_custom_command(TARGET igl POST_BUILD COMMAND strip ${CMAKE_CURRENT_BINARY_DIR}/igl.so) endif() endif() endif()