#ifdef __APPLE__ # include #else # include #endif #include int main(int argc,char * argv[]) { // Make GLUT window just to get a valid OpenGL context glutInit(&argc,argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowSize(640, 480); glutCreateWindow("Dummy"); glutCreateMenu(NULL); printf("GL_VERSION: %s\n", glGetString(GL_VERSION)); printf("GL_SHADING_LANGUAGE_VERSION: %s\n", glGetString(GL_SHADING_LANGUAGE_VERSION)); return 0; }