#ifndef IGL_TO_CORK_MESH_H #define IGL_TO_CORK_MESH_H #ifndef IGL_NO_CORK #include #include #include namespace igl { // Convert a (V,F) mesh to a cork's triangle mesh representation. // // Inputs: // V #V by 3 list of vertex positions // F #F by 3 list of triangle indices into V // Outputs: // mesh cork representation of mesh template < typename DerivedV, typename DerivedF> IGL_INLINE void to_cork_mesh( const Eigen::PlainObjectBase & V, const Eigen::PlainObjectBase & F, CorkTriMesh & mesh); } #ifndef IGL_STATIC_LIBRARY # include "to_cork_mesh.cpp" #endif #endif #endif