#include #include #include #include #include Eigen::MatrixXd V; Eigen::MatrixXi F; Eigen::MatrixXd N_vertices; Eigen::MatrixXd N_faces; Eigen::MatrixXd N_corners; // This function is called every time a keyboard button is pressed bool key_down(igl::Viewer& viewer, unsigned char key, int modifier) { if (key == '1') viewer.set_normals(N_vertices); if (key == '2') viewer.set_normals(N_faces); if (key == '3') viewer.set_normals(N_corners); return false; } int main(int argc, char *argv[]) { // Load a mesh in OFF format igl::readOFF("../shared/fandisk.off", V, F); // Compute per-vertex normals igl::per_vertex_normals(V,F,N_vertices); // Compute per-face normals igl::per_face_normals(V,F,N_faces); // Compute per-corner normals igl::per_corner_normals(V,F,20,N_corners); // Plot the mesh igl::Viewer viewer; viewer.callback_key_down = &key_down; viewer.set_mesh(V, F); viewer.set_normals(N_vertices); viewer.launch(); }