#include "unproject.h" #ifndef IGL_NO_OPENGL #include "OpenGL_convenience.h" IGL_INLINE int igl::unproject( const double winX, const double winY, const double winZ, double* objX, double* objY, double* objZ) { // Put model, projection, and viewport matrices into double arrays double MV[16]; double P[16]; int VP[4]; glGetDoublev(GL_MODELVIEW_MATRIX, MV); glGetDoublev(GL_PROJECTION_MATRIX, P); glGetIntegerv(GL_VIEWPORT, VP); return gluUnProject(winX,winY,winZ,MV,P,VP,objX,objY,objZ); } template IGL_INLINE int igl::unproject( const Eigen::PlainObjectBase & win, Eigen::PlainObjectBase & obj) { return unproject(win(0),win(1),win(2), &obj.data()[0], &obj.data()[1], &obj.data()[2]); } #ifndef IGL_HEADER_ONLY // Explicit template instanciation template int igl::unproject, Eigen::Matrix >(Eigen::PlainObjectBase > const&, Eigen::PlainObjectBase >&); #endif #endif