// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2014 Daniele Panozzo // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #include "Viewer.h" #include #ifdef _WIN32 # include # undef max # undef min #endif #include #include #ifndef __APPLE__ # define GLEW_STATIC # include #endif #ifdef __APPLE__ # include # define __gl_h_ /* Prevent inclusion of the old gl.h */ #else # ifdef _WIN32 # include # endif # include #endif #include #define GLFW_INCLUDE_GLU #include #include #include #include #include #include #include #include #include #include #include #ifdef ENABLE_XML_SERIALIZATION #include "igl/xml/XMLSerializer.h" #endif #include #include #include #include #include #include #include #include #include #include #include #include #include #include // Internal global variables used for glfw event handling static igl::Viewer * __viewer; static double highdpi = 1; static double scroll_x = 0; static double scroll_y = 0; static void glfw_mouse_press(GLFWwindow* window, int button, int action, int modifier) { bool tw_used = TwEventMouseButtonGLFW(button, action); igl::Viewer::MouseButton mb; if (button == GLFW_MOUSE_BUTTON_1) mb = igl::Viewer::IGL_LEFT; else if (button == GLFW_MOUSE_BUTTON_2) mb = igl::Viewer::IGL_RIGHT; else //if (button == GLFW_MOUSE_BUTTON_3) mb = igl::Viewer::IGL_MIDDLE; if (action == GLFW_PRESS) { if(!tw_used) { __viewer->mouse_down(mb,modifier); } } else { // Always call mouse_up on up __viewer->mouse_up(mb,modifier); } } static void glfw_error_callback(int error, const char* description) { fputs(description, stderr); } int global_KMod = 0; int TwEventKeyGLFW3(int glfwKey, int glfwAction) { int handled = 0; // Register of modifiers state if (glfwAction==GLFW_PRESS) { switch (glfwKey) { case GLFW_KEY_LEFT_SHIFT: case GLFW_KEY_RIGHT_SHIFT: global_KMod |= TW_KMOD_SHIFT; break; case GLFW_KEY_LEFT_CONTROL: case GLFW_KEY_RIGHT_CONTROL: global_KMod |= TW_KMOD_CTRL; break; case GLFW_KEY_LEFT_ALT: case GLFW_KEY_RIGHT_ALT: global_KMod |= TW_KMOD_ALT; break; } } else { switch (glfwKey) { case GLFW_KEY_LEFT_SHIFT: case GLFW_KEY_RIGHT_SHIFT: global_KMod &= ~TW_KMOD_SHIFT; break; case GLFW_KEY_LEFT_CONTROL: case GLFW_KEY_RIGHT_CONTROL: global_KMod &= ~TW_KMOD_CTRL; break; case GLFW_KEY_LEFT_ALT: case GLFW_KEY_RIGHT_ALT: global_KMod &= ~TW_KMOD_ALT; break; } } // Process key pressed if (glfwAction==GLFW_PRESS) { int mod = global_KMod; int testkp = ((mod&TW_KMOD_CTRL) || (mod&TW_KMOD_ALT)) ? 1 : 0; if ((mod&TW_KMOD_CTRL) && glfwKey>0 && glfwKey=GLFW_KEY_ESCAPE ) { int k = 0; if (glfwKey>=GLFW_KEY_F1 && glfwKey<=GLFW_KEY_F15) k = TW_KEY_F1 + (glfwKey-GLFW_KEY_F1); else if (testkp && glfwKey>=GLFW_KEY_KP_0 && glfwKey<=GLFW_KEY_KP_9) k = '0' + (glfwKey-GLFW_KEY_KP_0); else { switch (glfwKey) { case GLFW_KEY_ESCAPE : k = TW_KEY_ESCAPE; break; case GLFW_KEY_UP: k = TW_KEY_UP; break; case GLFW_KEY_DOWN: k = TW_KEY_DOWN; break; case GLFW_KEY_LEFT: k = TW_KEY_LEFT; break; case GLFW_KEY_RIGHT: k = TW_KEY_RIGHT; break; case GLFW_KEY_TAB: k = TW_KEY_TAB; break; case GLFW_KEY_ENTER: k = TW_KEY_RETURN; break; case GLFW_KEY_BACKSPACE: k = TW_KEY_BACKSPACE; break; case GLFW_KEY_INSERT: k = TW_KEY_INSERT; break; case GLFW_KEY_DELETE: k = TW_KEY_DELETE; break; case GLFW_KEY_PAGE_UP: k = TW_KEY_PAGE_UP; break; case GLFW_KEY_PAGE_DOWN: k = TW_KEY_PAGE_DOWN; break; case GLFW_KEY_HOME: k = TW_KEY_HOME; break; case GLFW_KEY_END: k = TW_KEY_END; break; case GLFW_KEY_KP_ENTER: k = TW_KEY_RETURN; break; case GLFW_KEY_KP_DIVIDE: if (testkp) k = '/'; break; case GLFW_KEY_KP_MULTIPLY: if (testkp) k = '*'; break; case GLFW_KEY_KP_SUBTRACT: if (testkp) k = '-'; break; case GLFW_KEY_KP_ADD: if (testkp) k = '+'; break; case GLFW_KEY_KP_DECIMAL: if (testkp) k = '.'; break; case GLFW_KEY_KP_EQUAL: if (testkp) k = '='; break; } } if (k>0) handled = TwKeyPressed(k, mod); } } return handled; } static void glfw_key_callback(GLFWwindow* window, int key, int scancode, int action, int modifier) { if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) glfwSetWindowShouldClose(window, GL_TRUE); if (!TwEventKeyGLFW3(key,action)) { if (action == GLFW_PRESS) __viewer->key_down(key, modifier); else __viewer->key_up(key, modifier); } } static void glfw_window_size(GLFWwindow* window, int width, int height) { int w = width*highdpi; int h = height*highdpi; __viewer->resize(w, h); TwWindowSize(w, h); const auto & bar = __viewer->bar; // Keep AntTweakBar on right side of screen and height == opengl height // get the current position of a bar int size[2]; TwGetParam(bar, NULL, "size", TW_PARAM_INT32, 2, size); int pos[2]; // Place bar on left side of opengl rect (padded by 10 pixels) pos[0] = 10;//max(10,(int)width - size[0] - 10); // place bar at top (padded by 10 pixels) pos[1] = 10; // Set height to new height of window (padded by 10 pixels on bottom) size[1] = highdpi*(height-pos[1]-10); TwSetParam(bar, NULL, "position", TW_PARAM_INT32, 2, pos); TwSetParam(bar, NULL, "size", TW_PARAM_INT32, 2,size); } static void glfw_mouse_move(GLFWwindow* window, double x, double y) { if(!TwEventMousePosGLFW(x*highdpi,y*highdpi) || __viewer->down) { // Call if TwBar hasn't used or if down __viewer->mouse_move(x*highdpi, y*highdpi); } } static void glfw_mouse_scroll(GLFWwindow* window, double x, double y) { using namespace std; scroll_x += x; scroll_y += y; if (!TwEventMouseWheelGLFW(scroll_y)) __viewer->mouse_scroll(y); } static void glfw_char_callback(GLFWwindow* window, unsigned int c) { if ((c & 0xff00)==0) TwKeyPressed(c, global_KMod); } namespace igl { void Viewer::init() { // Create a tweak bar bar = TwNewBar("libIGL-Viewer"); TwDefine(" libIGL-Viewer help='This is a simple 3D mesh viewer.' "); // Message added to the help bar-> TwDefine(" libIGL-Viewer size='200 685'"); // change default tweak bar size TwDefine(" libIGL-Viewer color='76 76 127' "); // change default tweak bar color TwDefine(" libIGL-Viewer refresh=0.5"); // change refresh rate // ---------------------- LOADING ---------------------- #ifdef ENABLE_XML_SERIALIZATION TwAddButton(bar,"Load Scene", load_scene_cb, this, "group='Workspace'"); TwAddButton(bar,"Save Scene", save_scene_cb, this, "group='Workspace'"); #endif #ifdef ENABLE_IO TwAddButton(bar,"Load Mesh", open_dialog_mesh, this, "group='Mesh' key=o"); #endif // ---------------------- SCENE ---------------------- TwAddButton(bar,"Center object", align_camera_center_cb, this, " group='Viewing Options'" " label='Center object' key=A help='Set the center of the camera to the mesh center.'"); TwAddVarRW(bar, "Zoom", TW_TYPE_FLOAT, &(core.camera_zoom), " min=0.05 max=50 step=0.1 keyIncr=+ keyDecr=- help='Scale the object (1=original size).' group='Scene'"); TwAddButton(bar,"SnapView", snap_to_canonical_quaternion_cb, this, " group='Scene'" " label='Snap to canonical view' key=Z " " help='Snaps view to nearest canonical view.'"); TwAddVarRW(bar,"LightDir", TW_TYPE_DIR3F, core.light_position.data(), " group='Scene'" " label='Light direction' open help='Change the light direction.' "); // ---------------------- DRAW OPTIONS ---------------------- TwAddVarRW(bar, "ToggleOrthographic", TW_TYPE_BOOLCPP, &(core.orthographic), " group='Viewing Options'" " label='Orthographic view' " " help='Toggles orthographic / perspective view. Default: perspective.'"); TwAddVarRW(bar, "Rotation", TW_TYPE_QUAT4F, &(core.trackball_angle), " group='Viewing Options'" " label='Rotation'" " help='Rotates view.'"); TwAddVarCB(bar,"Face-based Normals/Colors", TW_TYPE_BOOLCPP, set_face_based_cb, get_face_based_cb, this, " group='Draw options'" " label='Face-based' key=T help='Toggle per face shading/colors.' "); TwAddVarRW(bar,"Show texture", TW_TYPE_BOOLCPP, &(core.show_texture), " group='Draw options'"); TwAddVarCB(bar,"Invert Normals", TW_TYPE_BOOLCPP, set_invert_normals_cb, get_invert_normals_cb, this, " group='Draw options'" " label='Invert normals' key=i help='Invert normal directions for inside out meshes.' "); TwAddVarRW(bar,"ShowOverlay", TW_TYPE_BOOLCPP, &(core.show_overlay), " group='Draw options'" " label='Show overlay' key=o help='Show the overlay layers.' "); TwAddVarRW(bar,"ShowOverlayDepth", TW_TYPE_BOOLCPP, &(core.show_overlay_depth), " group='Draw options'" " label='Show overlay depth test' help='Enable the depth test for overlay layer.' "); TwAddVarRW(bar,"Background color", TW_TYPE_COLOR3F, core.background_color.data(), " help='Select a background color' colormode=hls group='Draw options'"); TwAddVarRW(bar, "LineColor", TW_TYPE_COLOR3F, core.line_color.data(), " label='Line color' help='Select a outline color' group='Draw options'"); TwAddVarRW(bar,"Shininess",TW_TYPE_FLOAT,&core.shininess," group='Draw options'" " min=1 max=128"); // ---------------------- Overlays ---------------------- TwAddVarRW(bar,"Wireframe", TW_TYPE_BOOLCPP, &(core.show_lines), " group='Overlays'" " label='Wireframe' key=l help='Toggle wire frame of mesh'"); TwAddVarRW(bar,"Fill", TW_TYPE_BOOLCPP, &(core.show_faces), " group='Overlays'" " label='Fill' key=t help='Display filled polygons of mesh'"); TwAddVarRW(bar,"ShowVertexId", TW_TYPE_BOOLCPP, &(core.show_vertid), " group='Overlays'" " label='Show Vertex Labels' key=';' help='Toggle vertex indices'"); TwAddVarRW(bar,"ShowFaceId", TW_TYPE_BOOLCPP, &(core.show_faceid), " group='Overlays'" " label='Show Faces Labels' key='CTRL+;' help='Toggle face" " indices'"); core.init(); init_plugins(); } Viewer::Viewer() { // Temporary variables initialization down = false; hack_never_moved = true; scroll_position = 0.0f; // Per face set_face_based(false); // C-style callbacks callback_pre_draw = 0; callback_post_draw = 0; callback_mouse_down = 0; callback_mouse_up = 0; callback_mouse_move = 0; callback_mouse_scroll = 0; callback_key_down = 0; callback_key_up = 0; callback_pre_draw_data = 0; callback_post_draw = 0; callback_mouse_down = 0; callback_mouse_up = 0; callback_mouse_move = 0; callback_mouse_scroll = 0; callback_key_down = 0; callback_key_up = 0; } void Viewer::init_plugins() { // Init all plugins for (unsigned int i = 0; iinit(this); } Viewer::~Viewer() { } void Viewer::shutdown_plugins() { for (unsigned int i = 0; ishutdown(); } bool Viewer::load_mesh_from_file(const char* mesh_file_name) { std::string mesh_file_name_string = std::string(mesh_file_name); // first try to load it with a plugin for (unsigned int i = 0; iload(mesh_file_name_string)) return true; data.clear(); size_t last_dot = mesh_file_name_string.rfind('.'); if (last_dot == std::string::npos) { printf("Error: No file extension found in %s\n",mesh_file_name); return false; } std::string extension = mesh_file_name_string.substr(last_dot+1); if (extension == "off" || extension =="OFF") { if (!igl::readOFF(mesh_file_name_string, data.V, data.F)) return false; } else if (extension == "obj" || extension =="OBJ") { Eigen::MatrixXd corner_normals; Eigen::MatrixXi fNormIndices; Eigen::MatrixXd UV_V; Eigen::MatrixXi UV_F; if (!(igl::readOBJ(mesh_file_name_string, data.V, data.F, corner_normals, fNormIndices, UV_V, UV_F))) return false; } else { // unrecognized file type printf("Error: %s is not a recognized file type.\n",extension.c_str()); return false; } data.compute_normals(); data.uniform_colors(Eigen::Vector3d(51.0/255.0,43.0/255.0,33.3/255.0), Eigen::Vector3d(255.0/255.0,228.0/255.0,58.0/255.0), Eigen::Vector3d(255.0/255.0,235.0/255.0,80.0/255.0)); if (data.V_uv.rows() == 0) data.grid_texture(); core.align_camera_center(data.V,data.F); for (unsigned int i = 0; ipost_load()) return true; return true; } bool Viewer::save_mesh_to_file(const char* mesh_file_name) { std::string mesh_file_name_string(mesh_file_name); // first try to load it with a plugin for (unsigned int i = 0; isave(mesh_file_name_string)) return true; size_t last_dot = mesh_file_name_string.rfind('.'); if (last_dot == std::string::npos) { // No file type determined printf("Error: No file extension found in %s\n",mesh_file_name); return false; } std::string extension = mesh_file_name_string.substr(last_dot+1); if (extension == "off" || extension =="OFF") { return igl::writeOFF(mesh_file_name_string,data.V,data.F); } else if (extension == "obj" || extension =="OBJ") { Eigen::MatrixXd corner_normals; Eigen::MatrixXi fNormIndices; Eigen::MatrixXd UV_V; Eigen::MatrixXi UV_F; return igl::writeOBJ(mesh_file_name_string, data.V, data.F, corner_normals, fNormIndices, UV_V, UV_F); } else { // unrecognized file type printf("Error: %s is not a recognized file type.\n",extension.c_str()); return false; } return true; } void Viewer::clear() { data.clear(); } bool Viewer::key_down(unsigned char key, int modifiers) { if (callback_key_down) if (callback_key_down(*this,key,modifiers)) return true; for (unsigned int i = 0; ikey_down(key, modifiers)) return true; if (key == 'S') mouse_scroll(1); if (key == 'A') mouse_scroll(-1); // Why aren't these handled view AntTweakBar? if (key == 'z') // Don't use 'Z' because that clobbers snap_to_canonical_view_quat core.trackball_angle << 0.0f, 0.0f, 0.0f, 1.0f; if (key == 'y') core.trackball_angle << -sqrt(2.0f)/2.0f, 0.0f, 0.0f, sqrt(2.0f)/2.0f; if (key == 'x') core.trackball_angle << -0.5f, -0.5f, -0.5f, 0.5f; return false; } bool Viewer::key_up(unsigned char key, int modifiers) { if (callback_key_up) if (callback_key_up(*this,key,modifiers)) return true; for (unsigned int i = 0; ikey_up(key, modifiers)) return true; return false; } bool Viewer::mouse_down(MouseButton button, int modifier) { if (callback_mouse_down) if (callback_mouse_down(*this,button,modifier)) return true; for (unsigned int i = 0; imouse_down(button,modifier)) return true; down = true; down_mouse_x = current_mouse_x; down_mouse_y = current_mouse_y; down_translation = core.model_translation; // Initialization code for the trackball Eigen::RowVector3d center; if (data.V.rows() == 0) center << 0,0,0; else center = data.V.colwise().sum()/data.V.rows(); Eigen::Vector3f coord = igl::project(Eigen::Vector3f(center(0),center(1),center(2)), core.view * core.model, core.proj, core.viewport); down_mouse_z = coord[2]; down_rotation = core.trackball_angle; mouse_mode = ROTATION; switch (button) { case IGL_LEFT: mouse_mode = ROTATION; break; case IGL_RIGHT: mouse_mode = TRANSLATE; break; default: mouse_mode = NOTHING; break; } return true; } bool Viewer::mouse_up(MouseButton button, int modifier) { down = false; if (callback_mouse_up) if (callback_mouse_up(*this,button,modifier)) return true; for (unsigned int i = 0; imouse_up(button,modifier)) return true; mouse_mode = NOTHING; return true; } bool Viewer::mouse_move(int mouse_x, int mouse_y) { if(hack_never_moved) { down_mouse_x = mouse_x; down_mouse_y = mouse_y; hack_never_moved = false; } current_mouse_x = mouse_x; current_mouse_y = mouse_y; if (callback_mouse_move) if (callback_mouse_move(*this,mouse_x,mouse_y)) return true; for (unsigned int i = 0; imouse_move(mouse_x, mouse_y)) return true; if (down) { switch (mouse_mode) { case ROTATION : { igl::trackball(core.viewport(2), core.viewport(3), 2.0f, down_rotation.data(), down_mouse_x, down_mouse_y, mouse_x, mouse_y, core.trackball_angle.data()); //Eigen::Vector4f snapq = core.trackball_angle; break; } case TRANSLATE: { //translation Eigen::Vector3f pos1 = igl::unproject(Eigen::Vector3f(mouse_x, core.viewport[3] - mouse_y, down_mouse_z), core.view * core.model, core.proj, core.viewport); Eigen::Vector3f pos0 = igl::unproject(Eigen::Vector3f(down_mouse_x, core.viewport[3] - down_mouse_y, down_mouse_z), core.view * core.model, core.proj, core.viewport); Eigen::Vector3f diff = pos1 - pos0; core.model_translation = down_translation + Eigen::Vector3f(diff[0],diff[1],diff[2]); break; } case ZOOM: { //float delta = 0.001f * (mouse_x - down_mouse_x + mouse_y - down_mouse_y); float delta = 0.001f * (mouse_x - down_mouse_x + mouse_y - down_mouse_y); core.camera_zoom *= 1 + delta; down_mouse_x = mouse_x; down_mouse_y = mouse_y; break; } default: break; } } return true; } bool Viewer::mouse_scroll(float delta_y) { scroll_position += delta_y; if (callback_mouse_scroll) if (callback_mouse_scroll(*this,delta_y)) return true; for (unsigned int i = 0; imouse_scroll(delta_y)) return true; // Only zoom if there's actually a change if(delta_y != 0) { float mult = (1.0+((delta_y>0)?1.:-1.)*0.05); const float min_zoom = 0.1f; core.camera_zoom = (core.camera_zoom * mult > min_zoom ? core.camera_zoom * mult : min_zoom); } return true; } void Viewer::draw() { using namespace std; using namespace Eigen; core.clear_framebuffers(); if (callback_pre_draw) if (callback_pre_draw(*this)) return; for (unsigned int i = 0; ipre_draw()) return; core.draw(data,opengl); if (callback_post_draw) if (callback_post_draw(*this)) return; for (unsigned int i = 0; ipost_draw()) break; TwDraw(); } bool Viewer::save_scene() { #ifdef ENABLE_XML_SERIALIZATION string fname = igl::file_dialog_save(); if (fname.length() == 0) return false; ::igl::XMLSerializer serializer("Viewer"); serializer.Add(data,"Data"); serializer.Add(options,"Options"); if (plugin_manager) for (unsigned int i = 0; i plugin_list.size(); ++i) serializer.Add(*(plugin_manager->plugin_list[i]),plugin_manager->plugin_list[i]->plugin_name); serializer.Save(fname.c_str(),true); #endif return true; } bool Viewer::load_scene() { #ifdef ENABLE_XML_SERIALIZATION string fname = igl::file_dialog_open(); if (fname.length() == 0) return false; ::igl::XMLSerializer serializer("Viewer"); serializer.Add(data,"Data"); serializer.Add(options,"Options"); if (plugin_manager) for (unsigned int i = 0; i plugin_list.size(); ++i) serializer.Add(*(plugin_manager->plugin_list[i]),plugin_manager->plugin_list[i]->plugin_name); serializer.Load(fname.c_str()); #endif return true; } void Viewer::resize(int w, int h) { core.viewport = Eigen::Vector4f(0,0,w,h); } void TW_CALL Viewer::snap_to_canonical_quaternion_cb(void *clientData) { Eigen::Vector4f snapq = static_cast(clientData)->core.trackball_angle; igl::snap_to_canonical_view_quat(snapq.data(),1,static_cast(clientData)->core.trackball_angle.data()); } void TW_CALL Viewer::align_camera_center_cb(void *clientData) { static_cast(clientData)->core.align_camera_center( static_cast(clientData)->data.V, static_cast(clientData)->data.F); } void TW_CALL Viewer::save_scene_cb(void *clientData) { static_cast(clientData)->save_scene(); } void TW_CALL Viewer::load_scene_cb(void *clientData) { static_cast(clientData)->load_scene(); } void TW_CALL Viewer::set_invert_normals_cb(const void *param, void *clientData) { Viewer *viewer = static_cast(clientData); viewer->data.dirty |= ViewerData::DIRTY_NORMAL; viewer->core.invert_normals = *((bool *) param); } void TW_CALL Viewer::get_invert_normals_cb(void *param, void *clientData) { *((bool *) param) = static_cast(clientData)->core.invert_normals; } void TW_CALL Viewer::set_face_based_cb(const void *param, void *clientData) { Viewer *viewer = static_cast(clientData); viewer->set_face_based(*((bool *) param)); } void TW_CALL Viewer::get_face_based_cb(void *param, void *clientData) { *((bool *) param) = static_cast(clientData)->data.face_based; } void TW_CALL Viewer::open_dialog_mesh(void *clientData) { std::string fname = igl::file_dialog_open(); if (fname.length() == 0) return; static_cast(clientData)->load_mesh_from_file(fname.c_str()); } void Viewer::set_face_based(bool newvalue) { data.set_face_based(newvalue); } void Viewer::compute_normals() { data.compute_normals(); } void Viewer::align_camera_center() { core.align_camera_center(data.V,data.F); } void Viewer::set_mesh(const Eigen::MatrixXd& V, const Eigen::MatrixXi& F) { data.set_mesh(V,F); core.align_camera_center(V,F); } void Viewer::set_vertices(const Eigen::MatrixXd& V) { data.set_vertices(V); } void Viewer::set_normals(const Eigen::MatrixXd& N) { data.set_normals(N); } void Viewer::set_colors(const Eigen::MatrixXd &C) { data.set_colors(C); } void Viewer::set_uv(const Eigen::MatrixXd& UV) { data.set_uv(UV); } void Viewer::set_uv(const Eigen::MatrixXd& UV_V, const Eigen::MatrixXi& UV_F) { data.set_uv(UV_V,UV_F); } void Viewer::set_texture( const Eigen::Matrix& R, const Eigen::Matrix& G, const Eigen::Matrix& B) { data.set_texture(R,G,B); } void Viewer::set_points( const Eigen::MatrixXd& P, const Eigen::MatrixXd& C) { data.set_points(P,C); } void Viewer::add_points(const Eigen::MatrixXd& P, const Eigen::MatrixXd& C) { data.add_points(P,C); } void Viewer::set_edges( const Eigen::MatrixXd& P, const Eigen::MatrixXi& E, const Eigen::MatrixXd& C) { data.set_edges(P,E,C); } void Viewer::add_edges(const Eigen::MatrixXd& P1, const Eigen::MatrixXd& P2, const Eigen::MatrixXd& C) { data.add_edges(P1,P2,C); } void Viewer::add_label(const Eigen::VectorXd& P, const std::string& str) { data.add_label(P,str); } int Viewer::launch(std::string filename) { GLFWwindow* window; glfwSetErrorCallback(glfw_error_callback); if (!glfwInit()) return EXIT_FAILURE; glfwWindowHint(GLFW_SAMPLES, 16); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2); #ifdef __APPLE__ glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); #endif window = glfwCreateWindow(1280, 800, "IGL Viewer", NULL, NULL); if (!window) { glfwTerminate(); return EXIT_FAILURE; } glfwMakeContextCurrent(window); #ifndef __APPLE__ glewExperimental = true; GLenum err = glewInit(); if (GLEW_OK != err) { /* Problem: glewInit failed, something is seriously wrong. */ fprintf(stderr, "Error: %s\n", glewGetErrorString(err)); } fprintf(stdout, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION)); #endif #ifdef DEBUG int major, minor, rev; major = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MAJOR); minor = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MINOR); rev = glfwGetWindowAttrib(window, GLFW_CONTEXT_REVISION); printf("OpenGL version recieved: %d.%d.%d\n", major, minor, rev); printf("Supported OpenGL is %s\n", (const char*)glGetString(GL_VERSION)); printf("Supported GLSL is %s\n", (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION)); #endif glfwSetInputMode(window,GLFW_CURSOR,GLFW_CURSOR_NORMAL); // Initialize AntTweakBar TwInit(TW_OPENGL_CORE, NULL); // Initialize IGL viewer init(); __viewer = this; // Register callbacks glfwSetKeyCallback(window, glfw_key_callback); glfwSetCursorPosCallback(window,glfw_mouse_move); glfwSetWindowSizeCallback(window,glfw_window_size); glfwSetMouseButtonCallback(window,glfw_mouse_press); glfwSetScrollCallback(window,glfw_mouse_scroll); glfwSetCharCallback(window, glfw_char_callback); // Handle retina displays (windows and mac) int width, height; glfwGetFramebufferSize(window, &width, &height); int width_window, height_window; glfwGetWindowSize(window, &width_window, &height_window); highdpi = width/width_window; glfw_window_size(window,width_window,height_window); opengl.init(); // Load the mesh passed as input if (filename.size() > 0) load_mesh_from_file(filename.c_str()); // Rendering loop while (!glfwWindowShouldClose(window)) { double tic = get_seconds(); draw(); glfwSwapBuffers(window); if(core.is_animating) { glfwPollEvents(); // In microseconds double duration = 1000000.*(get_seconds()-tic); const double min_duration = 1000000./core.animation_max_fps; if(duration