This is a small program that illustrates how to compute Bounded Biharmonic Weights (BBW) for a given surface mesh and skeleton description. This only supports point handles and skeleton trees (bones). Cages are not supported. This program only computes and outputs the weight function values. You should be able to load them into matlab or maya or whatever. This demo (main.cpp) is really just a skeleton of function calls that load the input and writes the output. The real "meat" of the bbw demo is conducted in the bbw function of libigl. If you only want to look at that implementation, then download libigl and jump to libigl/include/igl/mosek/bbw.h and libigl/include/igl/mosek/bbw.cpp = Dependencies = The dependencies are: libigl eigen3 tetgen mosek libigl_tetgen libigl_mosek = libigl = libigl is our groups internal library. The library functions as an inlined header library and simultaneously a static library. http://igl.ethz.ch/projects/libigl/ This demo depends on the libigl_tetgen and libigl_mosek extras that come with libigl. You will have to edit your libigl Makefile.conf accordingly: set IGL_WITH_TETGEN=1 and IGL_WITH_MOSEK=1 and then build the main libigl library and the extras with: make lib make extras = Eigen3 = The libigl dependencies rely on a depracted version of the Sparse Matrix suite in eigen 3. Thus you need the correct version of eigen. It's not clear how much longer this will work with the current version of Eigen. = Mosek = Mosek is free for academics and has its own installation instructions. Adjust the makefile accordingly. = Tetgen = Tetgen is also free and easy to install. Be sure to compile the library version, i.e.: make tetlib To make life a little easier, libigl include a working version of tetgen in libigl/external/tetgen/. You can go there and compile libtet.a or download the tetgen source and do that on your own. Whatever. = COMPILE = First install the dependencies (eigen, tetgen, mosek, libigl). If your on a mac, and why wouldn't you be, then you *should* with any luck and by the grace of God be able to compile with: make = RUN = Then run an example with: ./bbw_demo examples/brick.obj examples/brick.tgf This will produce at least 2 files: examples/brick-volume.mesh Tetrahedral mesh over which weights were computed examples/brick-volume.dmat Coefficients of weights defined over .mesh = File Formats = See libigl/file-formats/index.html = Zip = Package up this demo using: zip -9 -r -x=*/.hg/* -x=*un~ bbw_demo_3d.zip ../bbw = Contact = You can try to email Alec Jacobson (alecjacobson@gmail.com) with questions. Especially regarding the algorithm described in "Bounded biharmonic weights for real-time deformation" by [Jacobson et al. 2011]. However, please please please please please please please please please please please please please please please please please please try to solve compilation troubles on your own. I didn't intend for this code to be machine independent or even necessarily easy to compile. This is a quick and dirty demo because so many people requested it. Sometime in the not too distant future I still plan to release a *nice* 3d, C++ demo. Love, Alec