#ifndef IGL_POINT_IN_POLY_H #define IGL_POINT_IN_POLY_H #include "igl_inline.h" #include namespace igl { // Determine if 2d point is inside a 2D polygon // Inputs: // poly vector of polygon points, [0]=x, [1]=y. // Polyline need not be closed (i.e. first point != last point), // the line segment between last and first selected points is constructed // within this function. // x x-coordinate of query point // y y-coordinate of query point // Returns true if query point is in polygon, false otherwise // from http://www.visibone.com/inpoly/ bool IGL_INLINE point_in_poly( const std::vector >&poly, const unsigned int xt, const unsigned int yt); } #ifdef IGL_HEADER_ONLY # include "point_in_poly.cpp" #endif #endif